mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
VideoConfig GUI:
+ Added "Reset To Default" functionality for per-game profiles. - Solved a window centering problem that occured during switching between Default Profile and a Per-game Profile. + Added final & complete support to reflect changes on the fly and real-time in all cases (even when you edit Default profile). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7416 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -18,6 +18,15 @@
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#include <wx/spinctrl.h>
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#include <wx/fontmap.h>
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enum tmp_MemberClass {
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Def_Data,
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State
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};
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enum tmp_TypeClass {
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only_2State,
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allow_3State
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};
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template <typename U>
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class BoolSettingCB : public wxCheckBox
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@ -30,17 +39,77 @@ public:
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void UpdateValue(wxCommandEvent& ev)
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{
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if (m_state) *m_state = (ev.GetInt() != wxCHK_UNDETERMINED);
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m_setting = (ev.GetInt() == wxCHK_UNDETERMINED) ? d_setting : ((ev.GetInt() != 0) & true); // discriminate CheckBox 3State
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m_setting = m_setting ^ m_reverse;
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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ev.Skip();
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}
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void UpdateValue_variant(wxCommandEvent& ev)
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{
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bool style = (this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER));
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if (style)
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{
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// changing state value should be done here, never outside this block
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UpdateUIState(ev.GetInt() != wxCHK_UNDETERMINED);
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}
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m_setting = (ev.GetInt() == wxCHK_CHECKED);
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if (m_state)
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{
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// if state = false and Checkbox ctrl allow 3RD STATE, then data = default_data
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m_setting = (style && !*m_state) ? *d_setting : m_setting;
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}
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m_setting = m_setting ^ m_reverse;
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if (!style && m_state) // this guarantees bidirectional access to default value
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if (!*m_state) *d_setting = m_setting;
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ev.Skip();
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}
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// manual updating with an optional value if 'enter_updating' is passed and state is true
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void UpdateUIState(bool state, bool enter_updating = false, bool value = false)
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{
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if (m_state && this->GetWindowStyle() == (wxCHK_3STATE|wxCHK_ALLOW_3RD_STATE_FOR_USER))
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{
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*m_state = state;
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if (!*m_state)
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m_setting = *d_setting ^ m_reverse;
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if (enter_updating && *m_state)
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m_setting = value ^ m_reverse;
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}
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}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
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{
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switch (type)
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{
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case Def_Data:
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d_setting = (bool*)newRef;
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break;
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case State:
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m_state = (bool*)newRef;
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break;
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}
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}
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// This method returns what kind of support has the Object (2State or 3State).
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// NOTE: this doesn't return a run-time Control-state, since a 3State Control
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// can to switch to 2State and vice-versa, while a 2State Object only can't.
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tmp_TypeClass getTypeClass()
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{
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return type;
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}
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private:
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bool &m_setting;
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bool &d_setting;
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bool *d_setting;
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bool *m_state;
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const bool m_reverse;
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const tmp_TypeClass type;
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};
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template <typename W>
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@ -88,14 +157,50 @@ public:
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// overload constructor
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SettingChoice(wxWindow* parent, int &setting, int &def_setting, bool &state, int &cur_index, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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void UpdateValue(wxCommandEvent& ev);
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void UpdateValue_variant(wxCommandEvent& ev);
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// manual updating with an optional value if 'enter_updating' is passed and state is true
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void UpdateUIState(bool state, bool enter_updating = false, int value = 0)
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{
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if (m_state && m_index != 0)
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{
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*m_state = state;
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if (!*m_state)
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m_setting = *d_setting;
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if (enter_updating && *m_state)
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m_setting = value;
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}
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}
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void ChangeRefDataMember(tmp_MemberClass type, void *newRef)
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{
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switch (type)
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{
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case Def_Data:
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d_setting = (int*)newRef;
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break;
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case State:
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m_state = (bool*)newRef;
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break;
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}
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}
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// This method returns what kind of support has the Object (2State or 3State).
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// NOTE: this doesn't return a run-time Control-state, since a 3State Control
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// can to switch to 2State and vice-versa, while a 2State Object only can't.
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tmp_TypeClass getTypeClass()
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{
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return type;
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}
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private:
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int &m_setting;
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int &d_setting;
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int &m_index;
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int *d_setting;
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bool *m_state;
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const tmp_TypeClass type;
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};
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class CGameListCtrl;
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@ -124,6 +229,7 @@ protected:
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}
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void Event_ClickClose(wxCommandEvent&);
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void Event_ClickDefault(wxCommandEvent&);
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void Event_Close(wxCloseEvent&);
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void Event_OnProfileChange(wxCommandEvent& ev);
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@ -141,8 +247,8 @@ protected:
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SettingChoice* profile_cb; // "General" tab
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wxStaticText* profile_text; // "Advanced" tab
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wxChoice* choice_adapter;
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wxChoice* choice_aspect;
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SettingChoice* choice_adapter;
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SettingChoice* choice_aspect;
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SettingCheckBox* widescreen_hack;
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SettingCheckBox* vsync;
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@ -157,7 +263,7 @@ protected:
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SettingCheckBox* force_filtering;
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SettingCheckBox* _3d_vision;
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wxChoice* choice_efbscale;
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SettingChoice* choice_efbscale;
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SettingCheckBox* efbaccess_enable;
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SettingCheckBox* emulate_efb_format_changes;
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@ -203,6 +309,7 @@ protected:
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SettingCheckBox* ompdecoder;
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wxChoice* choice_ppshader;
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wxButton* btn_default;
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// TODO: Add options for
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//cur_vconfig.bTexFmtOverlayCenter
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//cur_vconfig.bAnaglyphStereo
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@ -210,7 +317,7 @@ protected:
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//cur_vconfig.iAnaglyphFocalAngle
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//cur_vconfig.bShowEFBCopyRegions
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//cur_vconfig.iCompileDLsLevel
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wxPoint CenterCoords;
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VideoConfig cur_vconfig;
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VideoConfig def_vconfig;
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std::string ininame;
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