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RenderBase: clean up UpdateDrawRectangle
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@ -93,7 +93,8 @@ public:
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virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
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float CalculateDrawAspectRatio(int target_width, int target_height) const;
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float CalculateDrawAspectRatio() const;
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
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TargetRectangle CalculateFrameDumpDrawRectangle() const;
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void UpdateDrawRectangle();
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