Merge branch 'master' into GLSL-master

Conflicts:
	Source/Core/DolphinWX/Src/VideoConfigDiag.h
	Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp
	Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
This commit is contained in:
degasus
2012-12-27 10:36:54 +01:00
316 changed files with 27897 additions and 22577 deletions

View File

@ -236,7 +236,7 @@ bool GetConfig(const int &type)
case CONFIG_DISABLEFOG:
return g_ActiveConfig.bDisableFog;
case CONFIG_SHOWEFBREGIONS:
return false;
return g_ActiveConfig.bShowEFBCopyRegions;
default:
PanicAlert("GetConfig Error: Unknown Config Type!");
return false;

View File

@ -34,9 +34,9 @@
using namespace BPFunctions;
u32 mapTexAddress;
bool mapTexFound;
int numWrites;
static u32 mapTexAddress;
static bool mapTexFound;
static int numWrites;
extern volatile bool g_bSkipCurrentFrame;
@ -81,6 +81,9 @@ void BPWritten(const BPCmd& bp)
just stuff geometry in them and don't put state changes there
----------------------------------------------------------------------------------------------------------------
*/
// check for invalid state, else unneeded configuration are built
g_video_backend->CheckInvalidState();
// Debugging only, this lets you skip a bp update
//static int times = 0;

View File

@ -361,9 +361,9 @@ u32 AnalyzeAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
numVertices);
num_draw_call++;
const int tc[12] = {
const u32 tc[12] = {
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
};
for(int i = 0; i < 12; i++)
{
@ -563,9 +563,9 @@ void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
dl->InsertRegion(NewRegion);
memcpy(NewRegion->start_address, StartAddress, Vdatasize);
emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
const int tc[12] = {
const u32 tc[12] = {
g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
};
for(int i = 0; i < 12; i++)
{

View File

@ -72,21 +72,9 @@ void GFXDebuggerCheckAndPause(bool update);
void GFXDebuggerToPause(bool update);
void GFXDebuggerUpdateScreen();
#undef ENABLE_GFX_DEBUGGER
#if defined(_DEBUG) || defined(DEBUGFAST)
#define ENABLE_GFX_DEBUGGER
#endif
#ifdef ENABLE_GFX_DEBUGGER
#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
#else
// Disable debugging calls in Release build
#define GFX_DEBUGGER_PAUSE_AT(event,update)
#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
#endif // ENABLE_GFX_DEBUGGER
#endif // _GFX_DEBUGGER_H_

View File

@ -16,7 +16,6 @@
// http://code.google.com/p/dolphin-emu/
#include "VideoConfig.h"
#include "Setup.h"
#include "MemoryUtil.h"
#include "Thread.h"
#include "Atomic.h"

View File

@ -10,6 +10,9 @@ XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB
FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
FramebufferManagerBase::FramebufferManagerBase()
{
m_realXFBSource = NULL;
@ -226,3 +229,31 @@ void FramebufferManagerBase::ReplaceVirtualXFB()
}
}
}
int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width)
{
if (g_ActiveConfig.RealXFBEnabled())
return x;
if (g_ActiveConfig.b3DVision)
{
// This works, yet the version in the else doesn't. No idea why.
return x * (int)backbuffer_width / (int)FramebufferManagerBase::LastXfbWidth();
}
else
return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth();
}
int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height)
{
if (g_ActiveConfig.RealXFBEnabled())
return y;
if (g_ActiveConfig.b3DVision)
{
// This works, yet the version in the else doesn't. No idea why.
return y * (int)backbuffer_height / (int)FramebufferManagerBase::LastXfbHeight();
}
else
return y * (int)Renderer::GetTargetRectangle().GetHeight() / (int)FramebufferManagerBase::LastXfbHeight();
}

View File

@ -50,6 +50,14 @@ public:
static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; }
static unsigned int LastXfbWidth() { return s_last_xfb_width; }
static unsigned int LastXfbHeight() { return s_last_xfb_height; }
static int ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width);
static int ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height);
protected:
struct VirtualXFB
{
@ -85,6 +93,9 @@ private:
static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
static unsigned int s_last_xfb_width;
static unsigned int s_last_xfb_height;
};
extern FramebufferManagerBase *g_framebuffer_manager;

View File

@ -180,6 +180,7 @@ void VideoBackendHardware::InitializeShared()
memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
s_AccessEFBResult = 0;
m_invalid = false;
}
// Run from the CPU thread
@ -198,16 +199,25 @@ void VideoBackendHardware::DoState(PointerWrap& p)
// Refresh state.
if (p.GetMode() == PointerWrap::MODE_READ)
{
BPReload();
m_invalid = true;
RecomputeCachedArraybases();
// Clear all caches that touch RAM
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
TextureCache::Invalidate();
VertexLoaderManager::MarkAllDirty();
}
}
void VideoBackendHardware::CheckInvalidState() {
if (m_invalid)
{
m_invalid = false;
BPReload();
TextureCache::Invalidate();
}
}
void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
{
Fifo_PauseAndLock(doLock, unpauseOnUnlock);

View File

@ -19,6 +19,7 @@
#include "Common.h"
#include "ConfigManager.h"
#include "OnScreenDisplay.h"
#include "RenderBase.h"
#include "Timer.h"
@ -47,6 +48,8 @@ void AddMessage(const char* pstr, u32 ms)
void DrawMessages()
{
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages) return;
if (s_listMsgs.size() > 0)
{
int left = 25, top = 15;

View File

@ -129,15 +129,11 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
return;
}
// numtexgens should be <= 8
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
{
if (18+i < 32)
uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
else
uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
}
uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
uid->values[1] = bpmem.genMode.numindstages << 2; // 3
uid->values[1] = bpmem.genMode.numindstages; // 3
u32 indirectStagesUsed = 0;
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
@ -145,20 +141,20 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
uid->values[1] |= indirectStagesUsed << 5; // 4;
uid->values[1] |= indirectStagesUsed << 3; // 4;
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
{
if (indirectStagesUsed & (1 << i))
{
uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (7 + 3*i); // 1
if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (8 + 3*i); // 2
}
}
u32* ptr = &uid->values[2];
for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
{
StageHash(i, ptr);
ptr += 4; // max: ptr = &uid->values[66]
@ -780,7 +776,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
WRITE(p, "void main()\n{\n");
}
char* pmainstart = p;
int Pretest = AlphaPreTest();
if(Pretest >= 0 && !DepthTextureEnable)
{

View File

@ -304,6 +304,7 @@ void PixelShaderManager::SetConstants()
float GC_ALIGNED16(material[4]);
float NormalizationCoef = 1 / 255.0f;
// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
for (int i = 0; i < 4; ++i)
{
if (nMaterialsChanged & (1 << i))

View File

@ -67,12 +67,7 @@ int Renderer::s_target_height;
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
// ratio of backbuffer size and render area size
float Renderer::xScale;
float Renderer::yScale;
unsigned int Renderer::s_XFB_width;
unsigned int Renderer::s_XFB_height;
TargetRectangle Renderer::target_rc;
int Renderer::s_LastEFBScale;
@ -81,6 +76,11 @@ bool Renderer::XFBWrited;
bool Renderer::s_EnableDLCachingAfterRecording;
unsigned int Renderer::prev_efb_format = (unsigned int)-1;
unsigned int Renderer::efb_scale_numeratorX = 1;
unsigned int Renderer::efb_scale_numeratorY = 1;
unsigned int Renderer::efb_scale_denominatorX = 1;
unsigned int Renderer::efb_scale_denominatorY = 1;
unsigned int Renderer::ssaa_multiplier = 1;
Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
@ -98,6 +98,8 @@ Renderer::~Renderer()
// invalidate previous efb format
prev_efb_format = (unsigned int)-1;
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = ssaa_multiplier = 1;
#if defined _WIN32 || defined HAVE_LIBAV
if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
AVIDump::Stop();
@ -121,64 +123,117 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
XFBWrited = true;
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
if (g_ActiveConfig.bUseXFB)
{
FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
}
else
{
// XXX: Without the VI, how would we know what kind of field this is? So
// just use progressive.
g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
Common::AtomicStoreRelease(s_swapRequested, false);
}
}
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
int Renderer::EFBToScaledX(int x)
{
switch (g_ActiveConfig.iEFBScale)
{
case 3: // 1.5x
scaledX = (x / 2) * 3;
scaledY = (y / 2) * 3;
break;
case 4: // 2x
scaledX = x * 2;
scaledY = y * 2;
break;
case 5: // 2.5x
scaledX = (x / 2) * 5;
scaledY = (y / 2) * 5;
break;
case 6: // 3x
scaledX = x * 3;
scaledY = y * 3;
break;
case 7: // 4x
scaledX = x * 4;
scaledY = y * 4;
break;
case 0: // fractional
return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbWidth(x, s_backbuffer_width);
default:
scaledX = x;
scaledY = y;
break;
return x * (int)ssaa_multiplier * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
};
}
int Renderer::EFBToScaledY(int y)
{
switch (g_ActiveConfig.iEFBScale)
{
case 0: // fractional
return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbHeight(y, s_backbuffer_height);
default:
return y * (int)ssaa_multiplier * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
};
}
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
{
if (g_ActiveConfig.iEFBScale == 0 || g_ActiveConfig.iEFBScale == 1)
{
scaledX = x;
scaledY = y;
}
else
{
scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
}
}
// return true if target size changed
bool Renderer::CalculateTargetSize(int multiplier)
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
{
int newEFBWidth, newEFBHeight;
// TODO: Ugly. Clean up
switch (s_LastEFBScale)
{
case 2: // 1x
efb_scale_numeratorX = efb_scale_numeratorY = 1;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
case 3: // 1.5x
efb_scale_numeratorX = efb_scale_numeratorY = 3;
efb_scale_denominatorX = efb_scale_denominatorY = 2;
break;
case 4: // 2x
efb_scale_numeratorX = efb_scale_numeratorY = 2;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
case 5: // 2.5x
efb_scale_numeratorX = efb_scale_numeratorY = 5;
efb_scale_denominatorX = efb_scale_denominatorY = 2;
break;
case 6: // 3x
efb_scale_numeratorX = efb_scale_numeratorY = 3;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
case 7: // 4x
efb_scale_numeratorX = efb_scale_numeratorY = 4;
efb_scale_denominatorX = efb_scale_denominatorY = 1;
break;
default: // fractional & integral handled later
break;
}
switch (s_LastEFBScale)
{
case 0: // fractional
newEFBWidth = (int)(EFB_WIDTH * xScale);
newEFBHeight = (int)(EFB_HEIGHT * yScale);
break;
case 1: // integral
newEFBWidth = EFB_WIDTH * (int)ceilf(xScale);
newEFBHeight = EFB_HEIGHT * (int)ceilf(yScale);
newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, framebuffer_width);
newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, framebuffer_height);
if (s_LastEFBScale == 1)
{
newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
}
efb_scale_numeratorX = newEFBWidth;
efb_scale_denominatorX = EFB_WIDTH;
efb_scale_numeratorY = newEFBHeight;
efb_scale_denominatorY = EFB_HEIGHT;
break;
default:
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, newEFBWidth, newEFBHeight);
break;
@ -186,6 +241,7 @@ bool Renderer::CalculateTargetSize(int multiplier)
newEFBWidth *= multiplier;
newEFBHeight *= multiplier;
ssaa_multiplier = multiplier;
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
{
@ -311,27 +367,125 @@ void Renderer::DrawDebugText()
}
}
void Renderer::CalculateXYScale(const TargetRectangle& dst_rect)
// TODO: remove
extern bool g_aspect_wide;
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
{
if (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)
float FloatGLWidth = (float)backbuffer_width;
float FloatGLHeight = (float)backbuffer_height;
float FloatXOffset = 0;
float FloatYOffset = 0;
// The rendering window size
const float WinWidth = FloatGLWidth;
const float WinHeight = FloatGLHeight;
// Handle aspect ratio.
// Default to auto.
bool use16_9 = g_aspect_wide;
// Update aspect ratio hack values
// Won't take effect until next frame
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if ( g_ActiveConfig.bWidescreenHack )
{
xScale = 1.0f;
yScale = 1.0f;
}
else
{
if (g_ActiveConfig.b3DVision)
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
float target_aspect;
switch ( g_ActiveConfig.iAspectRatio )
{
// This works, yet the version in the else doesn't. No idea why.
xScale = (float)(s_backbuffer_width-1) / (float)(s_XFB_width-1);
yScale = (float)(s_backbuffer_height-1) / (float)(s_XFB_height-1);
case ASPECT_FORCE_16_9 :
target_aspect = 16.0f / 9.0f;
break;
case ASPECT_FORCE_4_3 :
target_aspect = 4.0f / 3.0f;
break;
case ASPECT_STRETCH :
target_aspect = WinWidth / WinHeight;
break;
default :
// ASPECT_AUTO == no hacking
target_aspect = source_aspect;
break;
}
float adjust = source_aspect / target_aspect;
if ( adjust > 1 )
{
// Vert+
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1/adjust;
}
else
{
xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(s_XFB_width-1);
yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(s_XFB_height-1);
// Hor+
g_Config.fAspectRatioHackW = adjust;
g_Config.fAspectRatioHackH = 1;
}
}
else
{
// Hack is disabled
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1;
}
// Check for force-settings and override.
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
use16_9 = true;
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
use16_9 = false;
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
{
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
if (Ratio > 1.0f)
{
// Scale down and center in the X direction.
FloatGLWidth /= Ratio;
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
}
// The window is too high, we have to limit the height
else
{
// Scale down and center in the Y direction.
FloatGLHeight *= Ratio;
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
}
}
// -----------------------------------------------------------------------
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
// ------------------
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
{
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
// The new width and height
FloatGLWidth = FloatGLWidth * Ratio;
FloatGLHeight = FloatGLHeight * Ratio;
// Adjust the X and Y offset
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
}
int XOffset = (int)(FloatXOffset + 0.5f);
int YOffset = (int)(FloatYOffset + 0.5f);
int iWhidth = (int)ceil(FloatGLWidth);
int iHeight = (int)ceil(FloatGLHeight);
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
iHeight -= iHeight % 4;
target_rc.left = XOffset;
target_rc.top = YOffset;
target_rc.right = XOffset + iWhidth;
target_rc.bottom = YOffset + iHeight;
}
void Renderer::SetWindowSize(int width, int height)

View File

@ -74,10 +74,6 @@ public:
static int GetBackbufferWidth() { return s_backbuffer_width; }
static int GetBackbufferHeight() { return s_backbuffer_height; }
// XFB scale - TODO: Remove this and add two XFBToScaled functions instead
static float GetXFBScaleX() { return xScale; }
static float GetXFBScaleY() { return yScale; }
static void SetWindowSize(int width, int height);
// EFB coordinate conversion functions
@ -85,9 +81,13 @@ public:
// Use this to convert a whole native EFB rect to backbuffer coordinates
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
static const TargetRectangle& GetTargetRectangle() { return target_rc; }
static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
// Use this to upscale native EFB coordinates to IDEAL internal resolution
static unsigned int EFBToScaledX(int x) { return x * GetTargetWidth() / EFB_WIDTH; }
static unsigned int EFBToScaledY(int y) { return y * GetTargetHeight() / EFB_HEIGHT; }
static int EFBToScaledX(int x);
static int EFBToScaledY(int y);
// Floating point versions of the above - only use them if really necessary
static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
@ -133,8 +133,7 @@ public:
protected:
static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
static bool CalculateTargetSize(int multiplier = 1);
static void CalculateXYScale(const TargetRectangle& dst_rect);
static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier = 1);
static void CheckFifoRecording();
static void RecordVideoMemory();
@ -159,12 +158,7 @@ protected:
static int s_backbuffer_width;
static int s_backbuffer_height;
// ratio of backbuffer size and render area size - TODO: Remove these!
static float xScale;
static float yScale;
static unsigned int s_XFB_width;
static unsigned int s_XFB_height;
static TargetRectangle target_rc;
// can probably eliminate this static var
static int s_LastEFBScale;
@ -176,6 +170,11 @@ protected:
private:
static unsigned int prev_efb_format;
static unsigned int efb_scale_numeratorX;
static unsigned int efb_scale_numeratorY;
static unsigned int efb_scale_denominatorX;
static unsigned int efb_scale_denominatorY;
static unsigned int ssaa_multiplier;
};
extern Renderer *g_renderer;

View File

@ -205,8 +205,11 @@ void TextureCache::ClearRenderTargets()
tcend = textures.end();
for (; iter!=tcend; ++iter)
if (iter->second->type != TCET_EC_DYNAMIC)
iter->second->type = TCET_NORMAL;
if (iter->second->type == TCET_EC_VRAM)
{
delete iter->second;
textures.erase(iter++);
}
}
bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
@ -374,7 +377,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
//
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
// TODO: Actually, it should be enough if the internal texture format matches...
if ((entry->type == TCET_NORMAL && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
{
// reuse the texture
@ -393,14 +396,21 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
if (pcfmt != PC_TEX_FMT_NONE)
{
expandedWidth = width;
expandedHeight = height;
if (expandedWidth != width || expandedHeight != height)
{
expandedWidth = width;
expandedHeight = height;
// If we thought we could reuse the texture before, make sure to delete it now!
delete entry;
entry = NULL;
}
using_custom_texture = true;
}
}
// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems when preloading is enabled
if (pcfmt == PC_TEX_FMT_NONE)
// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems here when preloading is enabled
if (!using_custom_texture)
pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
@ -782,7 +792,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
// TODO: Using the wrong dstFormat, dumb...
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0);
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1);
entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
entry->SetHashes(TEXHASH_INVALID);
entry->type = TCET_EC_VRAM;

View File

@ -224,14 +224,14 @@ void VertexLoader::CompileVertexTranslator()
#endif
// Colors
const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
const u32 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
// TextureCoord
// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
// 01 become 00, and 10/11 become 01
const int tc[8] = {
const u32 tc[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const int)((m_VtxDesc.Hex >> 31) & 3)
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
};
// Reset pipeline
@ -770,7 +770,7 @@ void VertexLoader::AppendToString(std::string *dest) const
dest->append(StringFromFormat("Nrm: %i %s-%s ",
m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
}
int color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
for (int i = 0; i < 2; i++)
{
if (color_mode[i])
@ -778,7 +778,7 @@ void VertexLoader::AppendToString(std::string *dest) const
dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
}
}
int tex_mode[8] = {
u32 tex_mode[8] = {
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
};

View File

@ -19,9 +19,12 @@
#ifdef _MSC_VER
#include <hash_map>
using stdext::hash_map;
#else
#elif defined __APPLE__
#include <ext/hash_map>
using __gnu_cxx::hash_map;
#else
#include <unordered_map>
using std::unordered_map;
#endif
#include <map>
#include <vector>
@ -45,7 +48,12 @@ namespace stdext {
}
}
#else
namespace __gnu_cxx {
#ifdef __APPLE__
namespace __gnu_cxx
#else
namespace std
#endif
{
template<> struct hash<VertexLoaderUID> {
size_t operator()(const VertexLoaderUID& uid) const {
return uid.GetHash();
@ -54,10 +62,15 @@ namespace __gnu_cxx {
}
#endif
#if defined _MSC_VER || defined __APPLE__
typedef hash_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
#else
typedef unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
#endif
namespace VertexLoaderManager
{
typedef hash_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
static VertexLoaderMap g_VertexLoaderMap;
// TODO - change into array of pointers. Keep a map of all seen so far.

View File

@ -9,6 +9,7 @@
#include "NativeVertexFormat.h"
#include "TextureCacheBase.h"
#include "RenderBase.h"
#include "BPStructs.h"
#include "VertexManagerBase.h"
#include "VideoConfig.h"
@ -159,6 +160,9 @@ void VertexManager::AddVertices(int primitive, int numVertices)
void VertexManager::Flush()
{
// loading a state will invalidate BP, so check for it
g_video_backend->CheckInvalidState();
g_vertex_manager->vFlush();
}

View File

@ -21,7 +21,7 @@ public:
// values from DX11 backend
MAXVBUFFERSIZE = 0x50000,
MAXIBUFFERSIZE = 0x10000,
MAXIBUFFERSIZE = 0xFFFF,
};
VertexManager();
@ -46,7 +46,8 @@ public:
static u8* GetVertexBuffer() { return LocalVBuffer; }
static void DoState(PointerWrap& p);
virtual void CreateDeviceObjects(){};
virtual void DestroyDeviceObjects(){};
protected:
// TODO: make private after Flush() is merged
static void ResetBuffer();

View File

@ -209,6 +209,7 @@ void VertexShaderManager::SetConstants()
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
}
if (nLightsChanged[0] >= 0)
@ -252,6 +253,7 @@ void VertexShaderManager::SetConstants()
float GC_ALIGNED16(material[4]);
float NormalizationCoef = 1 / 255.0f;
// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
for (int i = 0; i < 4; ++i)
{
if (nMaterialsChanged & (1 << i))

View File

@ -293,125 +293,3 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
iniFile.Save(game_ini);
}
// TODO: remove
extern bool g_aspect_wide;
// TODO: Figure out a better place for this function.
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
{
float FloatGLWidth = (float)backbuffer_width;
float FloatGLHeight = (float)backbuffer_height;
float FloatXOffset = 0;
float FloatYOffset = 0;
// The rendering window size
const float WinWidth = FloatGLWidth;
const float WinHeight = FloatGLHeight;
// Handle aspect ratio.
// Default to auto.
bool use16_9 = g_aspect_wide;
// Update aspect ratio hack values
// Won't take effect until next frame
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if ( g_ActiveConfig.bWidescreenHack )
{
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
float target_aspect;
switch ( g_ActiveConfig.iAspectRatio )
{
case ASPECT_FORCE_16_9 :
target_aspect = 16.0f / 9.0f;
break;
case ASPECT_FORCE_4_3 :
target_aspect = 4.0f / 3.0f;
break;
case ASPECT_STRETCH :
target_aspect = WinWidth / WinHeight;
break;
default :
// ASPECT_AUTO == no hacking
target_aspect = source_aspect;
break;
}
float adjust = source_aspect / target_aspect;
if ( adjust > 1 )
{
// Vert+
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1/adjust;
}
else
{
// Hor+
g_Config.fAspectRatioHackW = adjust;
g_Config.fAspectRatioHackH = 1;
}
}
else
{
// Hack is disabled
g_Config.fAspectRatioHackW = 1;
g_Config.fAspectRatioHackH = 1;
}
// Check for force-settings and override.
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
use16_9 = true;
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
use16_9 = false;
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
{
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
if (Ratio > 1.0f)
{
// Scale down and center in the X direction.
FloatGLWidth /= Ratio;
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
}
// The window is too high, we have to limit the height
else
{
// Scale down and center in the Y direction.
FloatGLHeight *= Ratio;
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
}
}
// -----------------------------------------------------------------------
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
// ------------------
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
{
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
// The new width and height
FloatGLWidth = FloatGLWidth * Ratio;
FloatGLHeight = FloatGLHeight * Ratio;
// Adjust the X and Y offset
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
}
int XOffset = (int)(FloatXOffset + 0.5f);
int YOffset = (int)(FloatYOffset + 0.5f);
int iWhidth = (int)ceil(FloatGLWidth);
int iHeight = (int)ceil(FloatGLHeight);
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
iHeight -= iHeight % 4;
rc->left = XOffset;
rc->top = flip ? (int)(YOffset + iHeight) : YOffset;
rc->right = XOffset + iWhidth;
rc->bottom = flip ? YOffset : (int)(YOffset + iHeight);
}

View File

@ -170,6 +170,12 @@ struct VideoConfig
bool bSupportsGLSLATTRBind;
bool bSupportsGLSLCache;
} backend_info;
// Utility
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
};
extern VideoConfig g_Config;
@ -178,6 +184,4 @@ extern VideoConfig g_ActiveConfig;
// Called every frame.
void UpdateActiveConfig();
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
#endif // _VIDEO_CONFIG_H_

View File

@ -121,18 +121,12 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
case XFMEM_SETVIEWPORT+3:
case XFMEM_SETVIEWPORT+4:
case XFMEM_SETVIEWPORT+5:
{
u8 size = std::min(transferSize * 4, 6 * 4);
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
{
VertexManager::Flush();
VertexShaderManager::SetViewportChanged();
PixelShaderManager::SetViewportChanged();
}
VertexManager::Flush();
VertexShaderManager::SetViewportChanged();
PixelShaderManager::SetViewportChanged();
nextAddress = XFMEM_SETVIEWPORT + 6;
break;
}
nextAddress = XFMEM_SETVIEWPORT + 6;
break;
case XFMEM_SETPROJECTION:
case XFMEM_SETPROJECTION+1:
@ -141,21 +135,15 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
case XFMEM_SETPROJECTION+4:
case XFMEM_SETPROJECTION+5:
case XFMEM_SETPROJECTION+6:
{
u8 size = std::min(transferSize * 4, 7 * 4);
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
{
VertexManager::Flush();
VertexShaderManager::SetProjectionChanged();
}
VertexManager::Flush();
VertexShaderManager::SetProjectionChanged();
nextAddress = XFMEM_SETPROJECTION + 7;
break;
}
nextAddress = XFMEM_SETPROJECTION + 7;
break;
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
if (xfregs.numTexGen.numTexGens != (newValue & 15))
VertexManager::Flush();
VertexManager::Flush();
break;
case XFMEM_SETTEXMTXINFO:
@ -166,16 +154,10 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
case XFMEM_SETTEXMTXINFO+5:
case XFMEM_SETTEXMTXINFO+6:
case XFMEM_SETTEXMTXINFO+7:
{
u8 size = std::min(transferSize * 4, 8 * 4);
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
{
VertexManager::Flush();
}
VertexManager::Flush();
nextAddress = XFMEM_SETTEXMTXINFO + 8;
break;
}
nextAddress = XFMEM_SETTEXMTXINFO + 8;
break;
case XFMEM_SETPOSMTXINFO:
case XFMEM_SETPOSMTXINFO+1:
@ -185,16 +167,10 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
case XFMEM_SETPOSMTXINFO+5:
case XFMEM_SETPOSMTXINFO+6:
case XFMEM_SETPOSMTXINFO+7:
{
u8 size = std::min(transferSize * 4, 8 * 4);
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
{
VertexManager::Flush();
}
VertexManager::Flush();
nextAddress = XFMEM_SETPOSMTXINFO + 8;
break;
}
nextAddress = XFMEM_SETPOSMTXINFO + 8;
break;
// --------------
// Unknown Regs
@ -264,15 +240,8 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
transferSize = 0;
}
for (u32 i = 0; i < xfMemTransferSize; ++i)
{
if (((u32*)&xfmem[xfMemBase])[i] != pData[i])
{
XFMemWritten(xfMemTransferSize, xfMemBase);
memcpy_gc(&xfmem[xfMemBase], pData, xfMemTransferSize * 4);
break;
}
}
XFMemWritten(xfMemTransferSize, xfMemBase);
memcpy_gc(&xfmem[xfMemBase], pData, xfMemTransferSize * 4);
pData += xfMemTransferSize;
}

View File

@ -111,7 +111,8 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\..\..\Externals\SOIL;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<OpenMPSupport>false</OpenMPSupport>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
@ -129,7 +130,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\..\..\Externals\SOIL;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OpenMPSupport>true</OpenMPSupport>
<OpenMPSupport>false</OpenMPSupport>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
@ -141,7 +142,8 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\..\..\Externals\SOIL;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<OpenMPSupport>false</OpenMPSupport>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>