mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Merge branch 'master' into GLSL-master
Conflicts: Source/Core/DolphinWX/Src/VideoConfigDiag.h Source/Plugins/Plugin_VideoOGL/Src/GLUtil.h Source/Plugins/Plugin_VideoOGL/Src/Render.cpp Source/Plugins/Plugin_VideoOGL/Src/TextureCache.cpp Source/Plugins/Plugin_VideoOGL/Src/TextureConverter.cpp
This commit is contained in:
@ -236,7 +236,7 @@ bool GetConfig(const int &type)
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case CONFIG_DISABLEFOG:
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return g_ActiveConfig.bDisableFog;
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case CONFIG_SHOWEFBREGIONS:
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return false;
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return g_ActiveConfig.bShowEFBCopyRegions;
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default:
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PanicAlert("GetConfig Error: Unknown Config Type!");
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return false;
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@ -34,9 +34,9 @@
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using namespace BPFunctions;
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u32 mapTexAddress;
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bool mapTexFound;
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int numWrites;
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static u32 mapTexAddress;
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static bool mapTexFound;
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static int numWrites;
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extern volatile bool g_bSkipCurrentFrame;
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@ -81,6 +81,9 @@ void BPWritten(const BPCmd& bp)
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just stuff geometry in them and don't put state changes there
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----------------------------------------------------------------------------------------------------------------
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*/
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// check for invalid state, else unneeded configuration are built
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g_video_backend->CheckInvalidState();
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// Debugging only, this lets you skip a bp update
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//static int times = 0;
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@ -361,9 +361,9 @@ u32 AnalyzeAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
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(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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numVertices);
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num_draw_call++;
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const int tc[12] = {
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const u32 tc[12] = {
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g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
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};
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for(int i = 0; i < 12; i++)
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{
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@ -563,9 +563,9 @@ void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
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dl->InsertRegion(NewRegion);
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memcpy(NewRegion->start_address, StartAddress, Vdatasize);
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emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
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const int tc[12] = {
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const u32 tc[12] = {
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g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord,
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const int)((g_VtxDesc.Hex >> 31) & 3)
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g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
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};
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for(int i = 0; i < 12; i++)
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{
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@ -72,21 +72,9 @@ void GFXDebuggerCheckAndPause(bool update);
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void GFXDebuggerToPause(bool update);
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void GFXDebuggerUpdateScreen();
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#undef ENABLE_GFX_DEBUGGER
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define ENABLE_GFX_DEBUGGER
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#endif
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#ifdef ENABLE_GFX_DEBUGGER
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#define GFX_DEBUGGER_PAUSE_AT(event,update) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) GFXDebuggerToPause(update);}
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount<=0) || GFXDebuggerPauseFlag) {{dumpfunc};GFXDebuggerToPause(update);}}
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc) {if (( GFXDebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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#else
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// Disable debugging calls in Release build
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#define GFX_DEBUGGER_PAUSE_AT(event,update)
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
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#define GFX_DEBUGGER_LOG_AT(event,dumpfunc)
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#endif // ENABLE_GFX_DEBUGGER
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#endif // _GFX_DEBUGGER_H_
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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "VideoConfig.h"
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#include "Setup.h"
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#include "MemoryUtil.h"
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#include "Thread.h"
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#include "Atomic.h"
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@ -10,6 +10,9 @@ XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB
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FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
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const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
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unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
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FramebufferManagerBase::FramebufferManagerBase()
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{
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m_realXFBSource = NULL;
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@ -226,3 +229,31 @@ void FramebufferManagerBase::ReplaceVirtualXFB()
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}
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}
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}
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int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width)
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{
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if (g_ActiveConfig.RealXFBEnabled())
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return x;
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if (g_ActiveConfig.b3DVision)
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{
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// This works, yet the version in the else doesn't. No idea why.
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return x * (int)backbuffer_width / (int)FramebufferManagerBase::LastXfbWidth();
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}
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else
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return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth();
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}
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int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height)
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{
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if (g_ActiveConfig.RealXFBEnabled())
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return y;
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if (g_ActiveConfig.b3DVision)
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{
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// This works, yet the version in the else doesn't. No idea why.
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return y * (int)backbuffer_height / (int)FramebufferManagerBase::LastXfbHeight();
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}
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else
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return y * (int)Renderer::GetTargetRectangle().GetHeight() / (int)FramebufferManagerBase::LastXfbHeight();
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}
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@ -50,6 +50,14 @@ public:
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static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
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static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount);
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static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
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static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; }
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static unsigned int LastXfbWidth() { return s_last_xfb_width; }
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static unsigned int LastXfbHeight() { return s_last_xfb_height; }
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static int ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width);
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static int ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height);
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protected:
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struct VirtualXFB
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{
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@ -85,6 +93,9 @@ private:
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static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
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static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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static unsigned int s_last_xfb_width;
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static unsigned int s_last_xfb_height;
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};
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extern FramebufferManagerBase *g_framebuffer_manager;
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@ -180,6 +180,7 @@ void VideoBackendHardware::InitializeShared()
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
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s_AccessEFBResult = 0;
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m_invalid = false;
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}
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// Run from the CPU thread
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@ -198,16 +199,25 @@ void VideoBackendHardware::DoState(PointerWrap& p)
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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BPReload();
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m_invalid = true;
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RecomputeCachedArraybases();
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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TextureCache::Invalidate();
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VertexLoaderManager::MarkAllDirty();
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}
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}
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void VideoBackendHardware::CheckInvalidState() {
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if (m_invalid)
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{
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m_invalid = false;
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BPReload();
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TextureCache::Invalidate();
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}
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}
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void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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Fifo_PauseAndLock(doLock, unpauseOnUnlock);
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@ -19,6 +19,7 @@
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#include "Common.h"
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#include "ConfigManager.h"
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#include "OnScreenDisplay.h"
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#include "RenderBase.h"
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#include "Timer.h"
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@ -47,6 +48,8 @@ void AddMessage(const char* pstr, u32 ms)
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void DrawMessages()
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{
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if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages) return;
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if (s_listMsgs.size() > 0)
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{
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int left = 25, top = 15;
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@ -129,15 +129,11 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
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return;
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}
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// numtexgens should be <= 8
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for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
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{
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if (18+i < 32)
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uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
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else
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uid->values[1] |= xfregs.texMtxInfo[i].projection << (i - 14); // 1
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}
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uid->values[0] |= xfregs.texMtxInfo[i].projection << (18+i); // 1
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uid->values[1] = bpmem.genMode.numindstages << 2; // 3
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uid->values[1] = bpmem.genMode.numindstages; // 3
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u32 indirectStagesUsed = 0;
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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@ -145,20 +141,20 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
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assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
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uid->values[1] |= indirectStagesUsed << 5; // 4;
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uid->values[1] |= indirectStagesUsed << 3; // 4;
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for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
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{
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if (indirectStagesUsed & (1 << i))
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{
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uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (9 + 3*i); // 1
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uid->values[1] |= (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens) << (7 + 3*i); // 1
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if (bpmem.tevindref.getTexCoord(i) < bpmem.genMode.numtexgens)
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uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (10 + 3*i); // 2
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uid->values[1] |= bpmem.tevindref.getTexCoord(i) << (8 + 3*i); // 2
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}
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}
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u32* ptr = &uid->values[2];
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
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for (int i = 0; i < bpmem.genMode.numtevstages+1; ++i)
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{
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StageHash(i, ptr);
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ptr += 4; // max: ptr = &uid->values[66]
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@ -780,7 +776,6 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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WRITE(p, "void main()\n{\n");
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}
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char* pmainstart = p;
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int Pretest = AlphaPreTest();
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if(Pretest >= 0 && !DepthTextureEnable)
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{
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|
@ -304,6 +304,7 @@ void PixelShaderManager::SetConstants()
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float GC_ALIGNED16(material[4]);
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float NormalizationCoef = 1 / 255.0f;
|
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|
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// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
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if (nMaterialsChanged & (1 << i))
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|
@ -67,12 +67,7 @@ int Renderer::s_target_height;
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||||
int Renderer::s_backbuffer_width;
|
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int Renderer::s_backbuffer_height;
|
||||
|
||||
// ratio of backbuffer size and render area size
|
||||
float Renderer::xScale;
|
||||
float Renderer::yScale;
|
||||
|
||||
unsigned int Renderer::s_XFB_width;
|
||||
unsigned int Renderer::s_XFB_height;
|
||||
TargetRectangle Renderer::target_rc;
|
||||
|
||||
int Renderer::s_LastEFBScale;
|
||||
|
||||
@ -81,6 +76,11 @@ bool Renderer::XFBWrited;
|
||||
bool Renderer::s_EnableDLCachingAfterRecording;
|
||||
|
||||
unsigned int Renderer::prev_efb_format = (unsigned int)-1;
|
||||
unsigned int Renderer::efb_scale_numeratorX = 1;
|
||||
unsigned int Renderer::efb_scale_numeratorY = 1;
|
||||
unsigned int Renderer::efb_scale_denominatorX = 1;
|
||||
unsigned int Renderer::efb_scale_denominatorY = 1;
|
||||
unsigned int Renderer::ssaa_multiplier = 1;
|
||||
|
||||
|
||||
Renderer::Renderer() : frame_data(NULL), bLastFrameDumped(false)
|
||||
@ -98,6 +98,8 @@ Renderer::~Renderer()
|
||||
// invalidate previous efb format
|
||||
prev_efb_format = (unsigned int)-1;
|
||||
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = ssaa_multiplier = 1;
|
||||
|
||||
#if defined _WIN32 || defined HAVE_LIBAV
|
||||
if (g_ActiveConfig.bDumpFrames && bLastFrameDumped && bAVIDumping)
|
||||
AVIDump::Stop();
|
||||
@ -121,64 +123,117 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
|
||||
VideoFifo_CheckSwapRequestAt(xfbAddr, fbWidth, fbHeight);
|
||||
XFBWrited = true;
|
||||
|
||||
// XXX: Without the VI, how would we know what kind of field this is? So
|
||||
// just use progressive.
|
||||
if (g_ActiveConfig.bUseXFB)
|
||||
{
|
||||
FramebufferManagerBase::CopyToXFB(xfbAddr, fbWidth, fbHeight, sourceRc,Gamma);
|
||||
}
|
||||
else
|
||||
{
|
||||
// XXX: Without the VI, how would we know what kind of field this is? So
|
||||
// just use progressive.
|
||||
g_renderer->Swap(xfbAddr, FIELD_PROGRESSIVE, fbWidth, fbHeight,sourceRc,Gamma);
|
||||
Common::AtomicStoreRelease(s_swapRequested, false);
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
|
||||
int Renderer::EFBToScaledX(int x)
|
||||
{
|
||||
switch (g_ActiveConfig.iEFBScale)
|
||||
{
|
||||
case 3: // 1.5x
|
||||
scaledX = (x / 2) * 3;
|
||||
scaledY = (y / 2) * 3;
|
||||
break;
|
||||
case 4: // 2x
|
||||
scaledX = x * 2;
|
||||
scaledY = y * 2;
|
||||
break;
|
||||
case 5: // 2.5x
|
||||
scaledX = (x / 2) * 5;
|
||||
scaledY = (y / 2) * 5;
|
||||
break;
|
||||
case 6: // 3x
|
||||
scaledX = x * 3;
|
||||
scaledY = y * 3;
|
||||
break;
|
||||
case 7: // 4x
|
||||
scaledX = x * 4;
|
||||
scaledY = y * 4;
|
||||
break;
|
||||
case 0: // fractional
|
||||
return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbWidth(x, s_backbuffer_width);
|
||||
|
||||
default:
|
||||
scaledX = x;
|
||||
scaledY = y;
|
||||
break;
|
||||
return x * (int)ssaa_multiplier * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
|
||||
};
|
||||
}
|
||||
|
||||
int Renderer::EFBToScaledY(int y)
|
||||
{
|
||||
switch (g_ActiveConfig.iEFBScale)
|
||||
{
|
||||
case 0: // fractional
|
||||
return (int)ssaa_multiplier * FramebufferManagerBase::ScaleToVirtualXfbHeight(y, s_backbuffer_height);
|
||||
|
||||
default:
|
||||
return y * (int)ssaa_multiplier * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
|
||||
};
|
||||
}
|
||||
|
||||
void Renderer::CalculateTargetScale(int x, int y, int &scaledX, int &scaledY)
|
||||
{
|
||||
if (g_ActiveConfig.iEFBScale == 0 || g_ActiveConfig.iEFBScale == 1)
|
||||
{
|
||||
scaledX = x;
|
||||
scaledY = y;
|
||||
}
|
||||
else
|
||||
{
|
||||
scaledX = x * (int)efb_scale_numeratorX / (int)efb_scale_denominatorX;
|
||||
scaledY = y * (int)efb_scale_numeratorY / (int)efb_scale_denominatorY;
|
||||
}
|
||||
}
|
||||
|
||||
// return true if target size changed
|
||||
bool Renderer::CalculateTargetSize(int multiplier)
|
||||
bool Renderer::CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier)
|
||||
{
|
||||
int newEFBWidth, newEFBHeight;
|
||||
|
||||
// TODO: Ugly. Clean up
|
||||
switch (s_LastEFBScale)
|
||||
{
|
||||
case 2: // 1x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 1;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
case 3: // 1.5x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 3;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 2;
|
||||
break;
|
||||
|
||||
case 4: // 2x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 2;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
case 5: // 2.5x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 5;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 2;
|
||||
break;
|
||||
|
||||
case 6: // 3x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 3;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
case 7: // 4x
|
||||
efb_scale_numeratorX = efb_scale_numeratorY = 4;
|
||||
efb_scale_denominatorX = efb_scale_denominatorY = 1;
|
||||
break;
|
||||
|
||||
default: // fractional & integral handled later
|
||||
break;
|
||||
}
|
||||
|
||||
switch (s_LastEFBScale)
|
||||
{
|
||||
case 0: // fractional
|
||||
newEFBWidth = (int)(EFB_WIDTH * xScale);
|
||||
newEFBHeight = (int)(EFB_HEIGHT * yScale);
|
||||
break;
|
||||
case 1: // integral
|
||||
newEFBWidth = EFB_WIDTH * (int)ceilf(xScale);
|
||||
newEFBHeight = EFB_HEIGHT * (int)ceilf(yScale);
|
||||
newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, framebuffer_width);
|
||||
newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, framebuffer_height);
|
||||
|
||||
if (s_LastEFBScale == 1)
|
||||
{
|
||||
newEFBWidth = ((newEFBWidth-1) / EFB_WIDTH + 1) * EFB_WIDTH;
|
||||
newEFBHeight = ((newEFBHeight-1) / EFB_HEIGHT + 1) * EFB_HEIGHT;
|
||||
}
|
||||
efb_scale_numeratorX = newEFBWidth;
|
||||
efb_scale_denominatorX = EFB_WIDTH;
|
||||
efb_scale_numeratorY = newEFBHeight;
|
||||
efb_scale_denominatorY = EFB_HEIGHT;
|
||||
break;
|
||||
|
||||
default:
|
||||
CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, newEFBWidth, newEFBHeight);
|
||||
break;
|
||||
@ -186,6 +241,7 @@ bool Renderer::CalculateTargetSize(int multiplier)
|
||||
|
||||
newEFBWidth *= multiplier;
|
||||
newEFBHeight *= multiplier;
|
||||
ssaa_multiplier = multiplier;
|
||||
|
||||
if (newEFBWidth != s_target_width || newEFBHeight != s_target_height)
|
||||
{
|
||||
@ -311,27 +367,125 @@ void Renderer::DrawDebugText()
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::CalculateXYScale(const TargetRectangle& dst_rect)
|
||||
// TODO: remove
|
||||
extern bool g_aspect_wide;
|
||||
|
||||
void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
|
||||
{
|
||||
if (g_ActiveConfig.bUseXFB && g_ActiveConfig.bUseRealXFB)
|
||||
float FloatGLWidth = (float)backbuffer_width;
|
||||
float FloatGLHeight = (float)backbuffer_height;
|
||||
float FloatXOffset = 0;
|
||||
float FloatYOffset = 0;
|
||||
|
||||
// The rendering window size
|
||||
const float WinWidth = FloatGLWidth;
|
||||
const float WinHeight = FloatGLHeight;
|
||||
|
||||
// Handle aspect ratio.
|
||||
// Default to auto.
|
||||
bool use16_9 = g_aspect_wide;
|
||||
|
||||
// Update aspect ratio hack values
|
||||
// Won't take effect until next frame
|
||||
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
||||
if ( g_ActiveConfig.bWidescreenHack )
|
||||
{
|
||||
xScale = 1.0f;
|
||||
yScale = 1.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (g_ActiveConfig.b3DVision)
|
||||
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
|
||||
float target_aspect;
|
||||
|
||||
switch ( g_ActiveConfig.iAspectRatio )
|
||||
{
|
||||
// This works, yet the version in the else doesn't. No idea why.
|
||||
xScale = (float)(s_backbuffer_width-1) / (float)(s_XFB_width-1);
|
||||
yScale = (float)(s_backbuffer_height-1) / (float)(s_XFB_height-1);
|
||||
case ASPECT_FORCE_16_9 :
|
||||
target_aspect = 16.0f / 9.0f;
|
||||
break;
|
||||
case ASPECT_FORCE_4_3 :
|
||||
target_aspect = 4.0f / 3.0f;
|
||||
break;
|
||||
case ASPECT_STRETCH :
|
||||
target_aspect = WinWidth / WinHeight;
|
||||
break;
|
||||
default :
|
||||
// ASPECT_AUTO == no hacking
|
||||
target_aspect = source_aspect;
|
||||
break;
|
||||
}
|
||||
|
||||
float adjust = source_aspect / target_aspect;
|
||||
if ( adjust > 1 )
|
||||
{
|
||||
// Vert+
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1/adjust;
|
||||
}
|
||||
else
|
||||
{
|
||||
xScale = (float)(dst_rect.right - dst_rect.left - 1) / (float)(s_XFB_width-1);
|
||||
yScale = (float)(dst_rect.bottom - dst_rect.top - 1) / (float)(s_XFB_height-1);
|
||||
// Hor+
|
||||
g_Config.fAspectRatioHackW = adjust;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hack is disabled
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
|
||||
// Check for force-settings and override.
|
||||
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
||||
use16_9 = true;
|
||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
||||
use16_9 = false;
|
||||
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
{
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
|
||||
if (Ratio > 1.0f)
|
||||
{
|
||||
// Scale down and center in the X direction.
|
||||
FloatGLWidth /= Ratio;
|
||||
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
||||
}
|
||||
// The window is too high, we have to limit the height
|
||||
else
|
||||
{
|
||||
// Scale down and center in the Y direction.
|
||||
FloatGLHeight *= Ratio;
|
||||
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
||||
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
||||
// ------------------
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
||||
{
|
||||
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
||||
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
||||
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
||||
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
||||
// The new width and height
|
||||
FloatGLWidth = FloatGLWidth * Ratio;
|
||||
FloatGLHeight = FloatGLHeight * Ratio;
|
||||
// Adjust the X and Y offset
|
||||
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
||||
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
||||
}
|
||||
|
||||
int XOffset = (int)(FloatXOffset + 0.5f);
|
||||
int YOffset = (int)(FloatYOffset + 0.5f);
|
||||
int iWhidth = (int)ceil(FloatGLWidth);
|
||||
int iHeight = (int)ceil(FloatGLHeight);
|
||||
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
||||
iHeight -= iHeight % 4;
|
||||
|
||||
target_rc.left = XOffset;
|
||||
target_rc.top = YOffset;
|
||||
target_rc.right = XOffset + iWhidth;
|
||||
target_rc.bottom = YOffset + iHeight;
|
||||
}
|
||||
|
||||
void Renderer::SetWindowSize(int width, int height)
|
||||
|
@ -74,10 +74,6 @@ public:
|
||||
static int GetBackbufferWidth() { return s_backbuffer_width; }
|
||||
static int GetBackbufferHeight() { return s_backbuffer_height; }
|
||||
|
||||
// XFB scale - TODO: Remove this and add two XFBToScaled functions instead
|
||||
static float GetXFBScaleX() { return xScale; }
|
||||
static float GetXFBScaleY() { return yScale; }
|
||||
|
||||
static void SetWindowSize(int width, int height);
|
||||
|
||||
// EFB coordinate conversion functions
|
||||
@ -85,9 +81,13 @@ public:
|
||||
// Use this to convert a whole native EFB rect to backbuffer coordinates
|
||||
virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
|
||||
|
||||
static const TargetRectangle& GetTargetRectangle() { return target_rc; }
|
||||
static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
|
||||
|
||||
|
||||
// Use this to upscale native EFB coordinates to IDEAL internal resolution
|
||||
static unsigned int EFBToScaledX(int x) { return x * GetTargetWidth() / EFB_WIDTH; }
|
||||
static unsigned int EFBToScaledY(int y) { return y * GetTargetHeight() / EFB_HEIGHT; }
|
||||
static int EFBToScaledX(int x);
|
||||
static int EFBToScaledY(int y);
|
||||
|
||||
// Floating point versions of the above - only use them if really necessary
|
||||
static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
|
||||
@ -133,8 +133,7 @@ public:
|
||||
protected:
|
||||
|
||||
static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
|
||||
static bool CalculateTargetSize(int multiplier = 1);
|
||||
static void CalculateXYScale(const TargetRectangle& dst_rect);
|
||||
static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier = 1);
|
||||
|
||||
static void CheckFifoRecording();
|
||||
static void RecordVideoMemory();
|
||||
@ -159,12 +158,7 @@ protected:
|
||||
static int s_backbuffer_width;
|
||||
static int s_backbuffer_height;
|
||||
|
||||
// ratio of backbuffer size and render area size - TODO: Remove these!
|
||||
static float xScale;
|
||||
static float yScale;
|
||||
|
||||
static unsigned int s_XFB_width;
|
||||
static unsigned int s_XFB_height;
|
||||
static TargetRectangle target_rc;
|
||||
|
||||
// can probably eliminate this static var
|
||||
static int s_LastEFBScale;
|
||||
@ -176,6 +170,11 @@ protected:
|
||||
|
||||
private:
|
||||
static unsigned int prev_efb_format;
|
||||
static unsigned int efb_scale_numeratorX;
|
||||
static unsigned int efb_scale_numeratorY;
|
||||
static unsigned int efb_scale_denominatorX;
|
||||
static unsigned int efb_scale_denominatorY;
|
||||
static unsigned int ssaa_multiplier;
|
||||
};
|
||||
|
||||
extern Renderer *g_renderer;
|
||||
|
@ -205,8 +205,11 @@ void TextureCache::ClearRenderTargets()
|
||||
tcend = textures.end();
|
||||
|
||||
for (; iter!=tcend; ++iter)
|
||||
if (iter->second->type != TCET_EC_DYNAMIC)
|
||||
iter->second->type = TCET_NORMAL;
|
||||
if (iter->second->type == TCET_EC_VRAM)
|
||||
{
|
||||
delete iter->second;
|
||||
textures.erase(iter++);
|
||||
}
|
||||
}
|
||||
|
||||
bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
|
||||
@ -374,7 +377,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
//
|
||||
// TODO: Don't we need to force texture decoding to RGBA8 for dynamic EFB copies?
|
||||
// TODO: Actually, it should be enough if the internal texture format matches...
|
||||
if ((entry->type == TCET_NORMAL && width == entry->native_width && height == entry->native_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
|
||||
if ((entry->type == TCET_NORMAL && width == entry->virtual_width && height == entry->virtual_height && full_format == entry->format && entry->num_mipmaps == maxlevel)
|
||||
|| (entry->type == TCET_EC_DYNAMIC && entry->native_width == width && entry->native_height == height))
|
||||
{
|
||||
// reuse the texture
|
||||
@ -393,14 +396,21 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
|
||||
if (pcfmt != PC_TEX_FMT_NONE)
|
||||
{
|
||||
expandedWidth = width;
|
||||
expandedHeight = height;
|
||||
if (expandedWidth != width || expandedHeight != height)
|
||||
{
|
||||
expandedWidth = width;
|
||||
expandedHeight = height;
|
||||
|
||||
// If we thought we could reuse the texture before, make sure to delete it now!
|
||||
delete entry;
|
||||
entry = NULL;
|
||||
}
|
||||
using_custom_texture = true;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems when preloading is enabled
|
||||
if (pcfmt == PC_TEX_FMT_NONE)
|
||||
// TODO: RGBA8 textures are stored non-continuously in tmem, that might cause problems here when preloading is enabled
|
||||
if (!using_custom_texture)
|
||||
pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
|
||||
expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
|
||||
|
||||
@ -782,7 +792,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
textures[dstAddr] = entry = g_texture_cache->CreateRenderTargetTexture(scaled_tex_w, scaled_tex_h);
|
||||
|
||||
// TODO: Using the wrong dstFormat, dumb...
|
||||
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 0);
|
||||
entry->SetGeneralParameters(dstAddr, 0, dstFormat, 1);
|
||||
entry->SetDimensions(tex_w, tex_h, scaled_tex_w, scaled_tex_h);
|
||||
entry->SetHashes(TEXHASH_INVALID);
|
||||
entry->type = TCET_EC_VRAM;
|
||||
|
@ -224,14 +224,14 @@ void VertexLoader::CompileVertexTranslator()
|
||||
#endif
|
||||
|
||||
// Colors
|
||||
const int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
|
||||
const u32 col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
|
||||
// TextureCoord
|
||||
// Since m_VtxDesc.Text7Coord is broken across a 32 bit word boundary, retrieve its value manually.
|
||||
// If we didn't do this, the vertex format would be read as one bit offset from where it should be, making
|
||||
// 01 become 00, and 10/11 become 01
|
||||
const int tc[8] = {
|
||||
const u32 tc[8] = {
|
||||
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
|
||||
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const int)((m_VtxDesc.Hex >> 31) & 3)
|
||||
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, (const u32)((m_VtxDesc.Hex >> 31) & 3)
|
||||
};
|
||||
|
||||
// Reset pipeline
|
||||
@ -770,7 +770,7 @@ void VertexLoader::AppendToString(std::string *dest) const
|
||||
dest->append(StringFromFormat("Nrm: %i %s-%s ",
|
||||
m_VtxAttr.NormalElements, posMode[m_VtxDesc.Normal], posFormats[m_VtxAttr.NormalFormat]));
|
||||
}
|
||||
int color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
|
||||
u32 color_mode[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
|
||||
for (int i = 0; i < 2; i++)
|
||||
{
|
||||
if (color_mode[i])
|
||||
@ -778,7 +778,7 @@ void VertexLoader::AppendToString(std::string *dest) const
|
||||
dest->append(StringFromFormat("C%i: %i %s-%s ", i, m_VtxAttr.color[i].Elements, posMode[color_mode[i]], colorFormat[m_VtxAttr.color[i].Comp]));
|
||||
}
|
||||
}
|
||||
int tex_mode[8] = {
|
||||
u32 tex_mode[8] = {
|
||||
m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
|
||||
m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord
|
||||
};
|
||||
|
@ -19,9 +19,12 @@
|
||||
#ifdef _MSC_VER
|
||||
#include <hash_map>
|
||||
using stdext::hash_map;
|
||||
#else
|
||||
#elif defined __APPLE__
|
||||
#include <ext/hash_map>
|
||||
using __gnu_cxx::hash_map;
|
||||
#else
|
||||
#include <unordered_map>
|
||||
using std::unordered_map;
|
||||
#endif
|
||||
#include <map>
|
||||
#include <vector>
|
||||
@ -45,7 +48,12 @@ namespace stdext {
|
||||
}
|
||||
}
|
||||
#else
|
||||
namespace __gnu_cxx {
|
||||
#ifdef __APPLE__
|
||||
namespace __gnu_cxx
|
||||
#else
|
||||
namespace std
|
||||
#endif
|
||||
{
|
||||
template<> struct hash<VertexLoaderUID> {
|
||||
size_t operator()(const VertexLoaderUID& uid) const {
|
||||
return uid.GetHash();
|
||||
@ -54,10 +62,15 @@ namespace __gnu_cxx {
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined _MSC_VER || defined __APPLE__
|
||||
typedef hash_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
|
||||
#else
|
||||
typedef unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
|
||||
#endif
|
||||
|
||||
namespace VertexLoaderManager
|
||||
{
|
||||
|
||||
typedef hash_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
|
||||
static VertexLoaderMap g_VertexLoaderMap;
|
||||
// TODO - change into array of pointers. Keep a map of all seen so far.
|
||||
|
||||
|
@ -9,6 +9,7 @@
|
||||
#include "NativeVertexFormat.h"
|
||||
#include "TextureCacheBase.h"
|
||||
#include "RenderBase.h"
|
||||
#include "BPStructs.h"
|
||||
|
||||
#include "VertexManagerBase.h"
|
||||
#include "VideoConfig.h"
|
||||
@ -159,6 +160,9 @@ void VertexManager::AddVertices(int primitive, int numVertices)
|
||||
|
||||
void VertexManager::Flush()
|
||||
{
|
||||
// loading a state will invalidate BP, so check for it
|
||||
g_video_backend->CheckInvalidState();
|
||||
|
||||
g_vertex_manager->vFlush();
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ public:
|
||||
|
||||
// values from DX11 backend
|
||||
MAXVBUFFERSIZE = 0x50000,
|
||||
MAXIBUFFERSIZE = 0x10000,
|
||||
MAXIBUFFERSIZE = 0xFFFF,
|
||||
};
|
||||
|
||||
VertexManager();
|
||||
@ -46,7 +46,8 @@ public:
|
||||
static u8* GetVertexBuffer() { return LocalVBuffer; }
|
||||
|
||||
static void DoState(PointerWrap& p);
|
||||
|
||||
virtual void CreateDeviceObjects(){};
|
||||
virtual void DestroyDeviceObjects(){};
|
||||
protected:
|
||||
// TODO: make private after Flush() is merged
|
||||
static void ResetBuffer();
|
||||
|
@ -209,6 +209,7 @@ void VertexShaderManager::SetConstants()
|
||||
int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
|
||||
const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
|
||||
SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
|
||||
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
|
||||
}
|
||||
|
||||
if (nLightsChanged[0] >= 0)
|
||||
@ -252,6 +253,7 @@ void VertexShaderManager::SetConstants()
|
||||
float GC_ALIGNED16(material[4]);
|
||||
float NormalizationCoef = 1 / 255.0f;
|
||||
|
||||
// TODO: This code is wrong. i goes out of range for xfregs.ambColor.
|
||||
for (int i = 0; i < 4; ++i)
|
||||
{
|
||||
if (nMaterialsChanged & (1 << i))
|
||||
|
@ -293,125 +293,3 @@ void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
||||
|
||||
iniFile.Save(game_ini);
|
||||
}
|
||||
|
||||
|
||||
// TODO: remove
|
||||
extern bool g_aspect_wide;
|
||||
|
||||
// TODO: Figure out a better place for this function.
|
||||
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc)
|
||||
{
|
||||
float FloatGLWidth = (float)backbuffer_width;
|
||||
float FloatGLHeight = (float)backbuffer_height;
|
||||
float FloatXOffset = 0;
|
||||
float FloatYOffset = 0;
|
||||
|
||||
// The rendering window size
|
||||
const float WinWidth = FloatGLWidth;
|
||||
const float WinHeight = FloatGLHeight;
|
||||
|
||||
// Handle aspect ratio.
|
||||
// Default to auto.
|
||||
bool use16_9 = g_aspect_wide;
|
||||
|
||||
// Update aspect ratio hack values
|
||||
// Won't take effect until next frame
|
||||
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
||||
if ( g_ActiveConfig.bWidescreenHack )
|
||||
{
|
||||
float source_aspect = use16_9 ? (16.0f / 9.0f) : (4.0f / 3.0f);
|
||||
float target_aspect;
|
||||
|
||||
switch ( g_ActiveConfig.iAspectRatio )
|
||||
{
|
||||
case ASPECT_FORCE_16_9 :
|
||||
target_aspect = 16.0f / 9.0f;
|
||||
break;
|
||||
case ASPECT_FORCE_4_3 :
|
||||
target_aspect = 4.0f / 3.0f;
|
||||
break;
|
||||
case ASPECT_STRETCH :
|
||||
target_aspect = WinWidth / WinHeight;
|
||||
break;
|
||||
default :
|
||||
// ASPECT_AUTO == no hacking
|
||||
target_aspect = source_aspect;
|
||||
break;
|
||||
}
|
||||
|
||||
float adjust = source_aspect / target_aspect;
|
||||
if ( adjust > 1 )
|
||||
{
|
||||
// Vert+
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1/adjust;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hor+
|
||||
g_Config.fAspectRatioHackW = adjust;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Hack is disabled
|
||||
g_Config.fAspectRatioHackW = 1;
|
||||
g_Config.fAspectRatioHackH = 1;
|
||||
}
|
||||
|
||||
// Check for force-settings and override.
|
||||
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
||||
use16_9 = true;
|
||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
||||
use16_9 = false;
|
||||
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
{
|
||||
// The rendering window aspect ratio as a proportion of the 4:3 or 16:9 ratio
|
||||
float Ratio = (WinWidth / WinHeight) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
// Check if height or width is the limiting factor. If ratio > 1 the picture is too wide and have to limit the width.
|
||||
if (Ratio > 1.0f)
|
||||
{
|
||||
// Scale down and center in the X direction.
|
||||
FloatGLWidth /= Ratio;
|
||||
FloatXOffset = (WinWidth - FloatGLWidth) / 2.0f;
|
||||
}
|
||||
// The window is too high, we have to limit the height
|
||||
else
|
||||
{
|
||||
// Scale down and center in the Y direction.
|
||||
FloatGLHeight *= Ratio;
|
||||
FloatYOffset = FloatYOffset + (WinHeight - FloatGLHeight) / 2.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------
|
||||
// Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.
|
||||
// Output: FloatGLWidth, FloatGLHeight, FloatXOffset, FloatYOffset
|
||||
// ------------------
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH && g_ActiveConfig.bCrop)
|
||||
{
|
||||
float Ratio = !use16_9 ? ((4.0f / 3.0f) / (5.0f / 4.0f)) : (((16.0f / 9.0f) / (16.0f / 10.0f)));
|
||||
// The width and height we will add (calculate this before FloatGLWidth and FloatGLHeight is adjusted)
|
||||
float IncreasedWidth = (Ratio - 1.0f) * FloatGLWidth;
|
||||
float IncreasedHeight = (Ratio - 1.0f) * FloatGLHeight;
|
||||
// The new width and height
|
||||
FloatGLWidth = FloatGLWidth * Ratio;
|
||||
FloatGLHeight = FloatGLHeight * Ratio;
|
||||
// Adjust the X and Y offset
|
||||
FloatXOffset = FloatXOffset - (IncreasedWidth * 0.5f);
|
||||
FloatYOffset = FloatYOffset - (IncreasedHeight * 0.5f);
|
||||
}
|
||||
|
||||
int XOffset = (int)(FloatXOffset + 0.5f);
|
||||
int YOffset = (int)(FloatYOffset + 0.5f);
|
||||
int iWhidth = (int)ceil(FloatGLWidth);
|
||||
int iHeight = (int)ceil(FloatGLHeight);
|
||||
iWhidth -= iWhidth % 4; // ensure divisibility by 4 to make it compatible with all the video encoders
|
||||
iHeight -= iHeight % 4;
|
||||
rc->left = XOffset;
|
||||
rc->top = flip ? (int)(YOffset + iHeight) : YOffset;
|
||||
rc->right = XOffset + iWhidth;
|
||||
rc->bottom = flip ? YOffset : (int)(YOffset + iHeight);
|
||||
}
|
||||
|
@ -170,6 +170,12 @@ struct VideoConfig
|
||||
bool bSupportsGLSLATTRBind;
|
||||
bool bSupportsGLSLCache;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
bool RealXFBEnabled() const { return bUseXFB && bUseRealXFB; }
|
||||
bool VirtualXFBEnabled() const { return bUseXFB && !bUseRealXFB; }
|
||||
bool EFBCopiesToTextureEnabled() const { return bEFBCopyEnable && bCopyEFBToTexture; }
|
||||
bool EFBCopiesToRamEnabled() const { return bEFBCopyEnable && !bCopyEFBToTexture; }
|
||||
};
|
||||
|
||||
extern VideoConfig g_Config;
|
||||
@ -178,6 +184,4 @@ extern VideoConfig g_ActiveConfig;
|
||||
// Called every frame.
|
||||
void UpdateActiveConfig();
|
||||
|
||||
void ComputeDrawRectangle(int backbuffer_width, int backbuffer_height, bool flip, TargetRectangle *rc);
|
||||
|
||||
#endif // _VIDEO_CONFIG_H_
|
||||
|
@ -121,18 +121,12 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
|
||||
case XFMEM_SETVIEWPORT+3:
|
||||
case XFMEM_SETVIEWPORT+4:
|
||||
case XFMEM_SETVIEWPORT+5:
|
||||
{
|
||||
u8 size = std::min(transferSize * 4, 6 * 4);
|
||||
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
|
||||
{
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
PixelShaderManager::SetViewportChanged();
|
||||
}
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
PixelShaderManager::SetViewportChanged();
|
||||
|
||||
nextAddress = XFMEM_SETVIEWPORT + 6;
|
||||
break;
|
||||
}
|
||||
nextAddress = XFMEM_SETVIEWPORT + 6;
|
||||
break;
|
||||
|
||||
case XFMEM_SETPROJECTION:
|
||||
case XFMEM_SETPROJECTION+1:
|
||||
@ -141,21 +135,15 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
|
||||
case XFMEM_SETPROJECTION+4:
|
||||
case XFMEM_SETPROJECTION+5:
|
||||
case XFMEM_SETPROJECTION+6:
|
||||
{
|
||||
u8 size = std::min(transferSize * 4, 7 * 4);
|
||||
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
|
||||
{
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetProjectionChanged();
|
||||
}
|
||||
VertexManager::Flush();
|
||||
VertexShaderManager::SetProjectionChanged();
|
||||
|
||||
nextAddress = XFMEM_SETPROJECTION + 7;
|
||||
break;
|
||||
}
|
||||
nextAddress = XFMEM_SETPROJECTION + 7;
|
||||
break;
|
||||
|
||||
case XFMEM_SETNUMTEXGENS: // GXSetNumTexGens
|
||||
if (xfregs.numTexGen.numTexGens != (newValue & 15))
|
||||
VertexManager::Flush();
|
||||
VertexManager::Flush();
|
||||
break;
|
||||
|
||||
case XFMEM_SETTEXMTXINFO:
|
||||
@ -166,16 +154,10 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
|
||||
case XFMEM_SETTEXMTXINFO+5:
|
||||
case XFMEM_SETTEXMTXINFO+6:
|
||||
case XFMEM_SETTEXMTXINFO+7:
|
||||
{
|
||||
u8 size = std::min(transferSize * 4, 8 * 4);
|
||||
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
|
||||
{
|
||||
VertexManager::Flush();
|
||||
}
|
||||
VertexManager::Flush();
|
||||
|
||||
nextAddress = XFMEM_SETTEXMTXINFO + 8;
|
||||
break;
|
||||
}
|
||||
nextAddress = XFMEM_SETTEXMTXINFO + 8;
|
||||
break;
|
||||
|
||||
case XFMEM_SETPOSMTXINFO:
|
||||
case XFMEM_SETPOSMTXINFO+1:
|
||||
@ -185,16 +167,10 @@ void XFRegWritten(int transferSize, u32 baseAddress, u32 *pData)
|
||||
case XFMEM_SETPOSMTXINFO+5:
|
||||
case XFMEM_SETPOSMTXINFO+6:
|
||||
case XFMEM_SETPOSMTXINFO+7:
|
||||
{
|
||||
u8 size = std::min(transferSize * 4, 8 * 4);
|
||||
if (memcmp((u32*)&xfregs + (address - 0x1000), pData + dataIndex, size))
|
||||
{
|
||||
VertexManager::Flush();
|
||||
}
|
||||
VertexManager::Flush();
|
||||
|
||||
nextAddress = XFMEM_SETPOSMTXINFO + 8;
|
||||
break;
|
||||
}
|
||||
nextAddress = XFMEM_SETPOSMTXINFO + 8;
|
||||
break;
|
||||
|
||||
// --------------
|
||||
// Unknown Regs
|
||||
@ -264,15 +240,8 @@ void LoadXFReg(u32 transferSize, u32 baseAddress, u32 *pData)
|
||||
transferSize = 0;
|
||||
}
|
||||
|
||||
for (u32 i = 0; i < xfMemTransferSize; ++i)
|
||||
{
|
||||
if (((u32*)&xfmem[xfMemBase])[i] != pData[i])
|
||||
{
|
||||
XFMemWritten(xfMemTransferSize, xfMemBase);
|
||||
memcpy_gc(&xfmem[xfMemBase], pData, xfMemTransferSize * 4);
|
||||
break;
|
||||
}
|
||||
}
|
||||
XFMemWritten(xfMemTransferSize, xfMemBase);
|
||||
memcpy_gc(&xfmem[xfMemBase], pData, xfMemTransferSize * 4);
|
||||
|
||||
pData += xfMemTransferSize;
|
||||
}
|
||||
|
@ -111,7 +111,8 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\..\..\Externals\SOIL;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
@ -129,7 +130,7 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\..\..\Externals\SOIL;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<OpenMPSupport>true</OpenMPSupport>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
@ -141,7 +142,8 @@
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalIncludeDirectories>..\Common\Src;..\Core\Src;..\..\..\Externals\SOIL;..\..\..\Externals\CLRun\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<OpenMPSupport>false</OpenMPSupport>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
|
Reference in New Issue
Block a user