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VideoConfig: Rename "StereoMonoEFBDepth" to "StereoEFBMonoDepth"
Makes a little bit more sense.
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@ -421,7 +421,7 @@ void TextureCache::CompileShaders()
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"}\n" : nullptr;
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const char* prefix = (GProgram == nullptr) ? "f" : "v";
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const char* depth_layer = (g_ActiveConfig.bStereoMonoEFBDepth) ? "0.0" : "f_uv0.z";
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const char* depth_layer = (g_ActiveConfig.bStereoEFBMonoDepth) ? "0.0" : "f_uv0.z";
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ProgramShaderCache::CompileShader(s_ColorMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), pColorMatrixProg, GProgram);
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ProgramShaderCache::CompileShader(s_DepthMatrixProgram, StringFromFormat(VProgram, prefix, prefix).c_str(), StringFromFormat(pDepthMatrixProg, depth_layer).c_str(), GProgram);
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