fix formatting uglies introduced in glsl-master branch

This commit is contained in:
Shawn Hoffman
2011-12-26 00:15:54 -05:00
committed by Sonicadvance1
parent 4a4833e617
commit 31a8424bcc
15 changed files with 1061 additions and 1051 deletions

View File

@ -1419,7 +1419,7 @@ void Renderer::ResetAPIState()
{
// Gets us to a reasonably sane state where it's possible to do things like
// image copies with textured quads, etc.
if(g_ActiveConfig.bUseGLSL)
if (g_ActiveConfig.bUseGLSL)
ProgramShaderCache::SetBothShaders(0, 0);
else
{