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Implemented FPU precision control for 32-bit non-Windows platforms.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@272 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -26,6 +26,11 @@
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#include "../../Core.h"
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#include "PowerPCDisasm.h"
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#include "../../IPC_HLE/WII_IPC_HLE.h"
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static const unsigned short FPU_PREC_24 = 0 << 8;
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static const unsigned short FPU_PREC_53 = 2 << 8;
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static const unsigned short FPU_PREC_64 = 3 << 8;
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static const unsigned short FPU_PREC_MASK = 3 << 8;
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// cpu register to keep the code readable
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u32* CInterpreter::m_GPR = PowerPC::ppcState.gpr;
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@ -50,11 +55,18 @@ void CInterpreter::RunTable63(UGeckoInstruction _inst) {m_opTable63[_inst.SUBOP1
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void CInterpreter::sInit()
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{
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// Crash();
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#ifdef _M_IX86
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// sets the floating-point lib to 53-bit
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// PowerPC has a 53bit floating pipeline only
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// eg: sscanf is very sensitive
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#ifdef _M_IX86
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_control87(_PC_53, MCW_PC);
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#ifdef _WIN32
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_control87(_PC_53, MCW_PC);
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#else
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unsigned short mode;
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asm ("fstcw %0" : : "m" (mode));
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mode = (mode & ~FPU_PREC_MASK) | FPU_PREC_53;
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asm ("fldcw %0" : : "m" (mode));
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#endif
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#else
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//x64 doesn't need this - fpu is done with SSE
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//but still - set any useful sse options here
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