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Common: Add alignment header
Gets rid of duplicated alignment code.
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@ -9,6 +9,7 @@
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#include <strsafe.h>
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#include <unordered_map>
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#include "Common/Align.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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@ -180,7 +181,7 @@ void CreateScreenshotTexture()
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// This texture is released to be recreated when the window is resized in Renderer::SwapImpl.
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const unsigned int screenshot_buffer_size =
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D3D::AlignValue(D3D::GetBackBufferWidth() * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) *
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Common::AlignUp(D3D::GetBackBufferWidth() * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) *
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D3D::GetBackBufferHeight();
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CheckHR(D3D::device12->CreateCommittedResource(
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@ -757,7 +758,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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dst_location.PlacedFootprint.Footprint.Width = GetTargetRectangle().GetWidth();
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dst_location.PlacedFootprint.Footprint.Height = GetTargetRectangle().GetHeight();
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dst_location.PlacedFootprint.Footprint.Depth = 1;
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dst_location.PlacedFootprint.Footprint.RowPitch = D3D::AlignValue(
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dst_location.PlacedFootprint.Footprint.RowPitch = Common::AlignUp(
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dst_location.PlacedFootprint.Footprint.Width * 4, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT);
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D3D12_TEXTURE_COPY_LOCATION src_location = {};
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