mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
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@ -105,7 +105,7 @@ CPanel::CPanel(
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switch (nMsg)
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{
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case WM_USER:
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switch(wParam)
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switch (wParam)
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{
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case WM_USER_STOP:
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main_frame->DoStop();
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@ -497,7 +497,7 @@ void CFrame::OnClose(wxCloseEvent& event)
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}
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//Stop Dolphin from saving the minimized Xpos and Ypos
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if(main_frame->IsIconized())
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if (main_frame->IsIconized())
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main_frame->Iconize(false);
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// Don't forget the skip or the window won't be destroyed
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@ -873,8 +873,8 @@ bool TASInputHasFocus()
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void CFrame::OnKeyDown(wxKeyEvent& event)
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{
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if(Core::GetState() != Core::CORE_UNINITIALIZED &&
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(RendererHasFocus() || TASInputHasFocus()))
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if (Core::GetState() != Core::CORE_UNINITIALIZED &&
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(RendererHasFocus() || TASInputHasFocus()))
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{
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int WiimoteId = -1;
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// Toggle fullscreen
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@ -1045,7 +1045,7 @@ void CFrame::OnMouse(wxMouseEvent& event)
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#if defined(HAVE_X11) && HAVE_X11
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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if(event.Dragging())
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if (event.Dragging())
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X11Utils::SendMotionEvent(X11Utils::XDisplayFromHandle(GetHandle()),
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event.GetPosition().x, event.GetPosition().y);
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else
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@ -1055,7 +1055,7 @@ void CFrame::OnMouse(wxMouseEvent& event)
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#endif
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// next handlers are all for FreeLook, so we don't need to check them if disabled
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if(!g_Config.bFreeLook)
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if (!g_Config.bFreeLook)
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{
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event.Skip();
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return;
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@ -1066,28 +1066,28 @@ void CFrame::OnMouse(wxMouseEvent& event)
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static bool mouseMoveEnabled = false;
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static float lastMouse[2];
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if(event.MiddleDown())
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if (event.MiddleDown())
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{
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lastMouse[0] = event.GetX();
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lastMouse[1] = event.GetY();
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mouseMoveEnabled = true;
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}
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else if(event.RightDown())
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else if (event.RightDown())
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{
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lastMouse[0] = event.GetX();
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lastMouse[1] = event.GetY();
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mouseLookEnabled = true;
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}
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else if(event.MiddleUp())
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else if (event.MiddleUp())
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{
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mouseMoveEnabled = false;
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}
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else if(event.RightUp())
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else if (event.RightUp())
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{
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mouseLookEnabled = false;
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}
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// no button, so it's a move event
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else if(event.GetButton() == wxMOUSE_BTN_NONE)
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else if (event.GetButton() == wxMOUSE_BTN_NONE)
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{
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if (mouseLookEnabled)
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{
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