Fixes spacing for "for", "while", "switch" and "if"

Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
This commit is contained in:
Matthew Parlane
2014-03-11 00:30:55 +13:00
parent 4591464486
commit 31cfc73a09
189 changed files with 1250 additions and 1159 deletions

View File

@ -77,7 +77,7 @@ void BindTargetFramebuffer ()
void BlitToScreen()
{
if(!s_enable) return;
if (!s_enable) return;
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
glViewport(0, 0, s_width, s_height);
@ -101,7 +101,7 @@ void Update ( u32 width, u32 height )
{
ApplyShader();
if(s_enable && (width != s_width || height != s_height)) {
if (s_enable && (width != s_width || height != s_height)) {
s_width = width;
s_height = height;
@ -133,7 +133,7 @@ void ApplyShader()
// Fallback to shared user dir
path = File::GetSysDirectory() + SHADERS_DIR DIR_SEP + g_ActiveConfig.sPostProcessingShader + ".glsl";
}
if(!File::ReadFileToString(path.c_str(), code)) {
if (!File::ReadFileToString(path.c_str(), code)) {
ERROR_LOG(VIDEO, "Post-processing shader not found: %s", path.c_str());
return;
}