Fixes spacing for "for", "while", "switch" and "if"

Also moved && and || to ends of lines instead of start.
Fixed misc vertical alignments and some { needed newlining.
This commit is contained in:
Matthew Parlane
2014-03-11 00:30:55 +13:00
parent 4591464486
commit 31cfc73a09
189 changed files with 1250 additions and 1159 deletions

View File

@ -147,7 +147,7 @@ int GetNumMSAASamples(int MSAAMode)
samples = 1;
}
if(samples <= g_ogl_config.max_samples) return samples;
if (samples <= g_ogl_config.max_samples) return samples;
// TODO: move this to InitBackendInfo
OSD::AddMessage(StringFromFormat("%d Anti Aliasing samples selected, but only %d supported by your GPU.", samples, g_ogl_config.max_samples), 10000);
@ -172,7 +172,7 @@ int GetNumMSAACoverageSamples(int MSAAMode)
default:
samples = 0;
}
if(g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
if (g_ogl_config.bSupportCoverageMSAA || samples == 0) return samples;
// TODO: move this to InitBackendInfo
OSD::AddMessage("CSAA Anti Aliasing isn't supported by your GPU.", 10000);
@ -183,15 +183,15 @@ void ApplySSAASettings() {
// GLES3 doesn't support SSAA
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
if(g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
if(g_ogl_config.bSupportSampleShading) {
if (g_ActiveConfig.iMultisampleMode == MULTISAMPLE_SSAA_4X) {
if (g_ogl_config.bSupportSampleShading) {
glEnable(GL_SAMPLE_SHADING_ARB);
glMinSampleShadingARB(s_MSAASamples);
} else {
// TODO: move this to InitBackendInfo
OSD::AddMessage("SSAA Anti Aliasing isn't supported by your GPU.", 10000);
}
} else if(g_ogl_config.bSupportSampleShading) {
} else if (g_ogl_config.bSupportSampleShading) {
glDisable(GL_SAMPLE_SHADING_ARB);
}
}
@ -202,7 +202,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
const char *s_source;
const char *s_type;
switch(source)
switch (source)
{
case GL_DEBUG_SOURCE_API_ARB: s_source = "API"; break;
case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: s_source = "Window System"; break;
@ -212,7 +212,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
case GL_DEBUG_SOURCE_OTHER_ARB: s_source = "Other"; break;
default: s_source = "Unknown"; break;
}
switch(type)
switch (type)
{
case GL_DEBUG_TYPE_ERROR_ARB: s_type = "Error"; break;
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: s_type = "Deprecated"; break;
@ -222,7 +222,7 @@ void GLAPIENTRY ErrorCallback( GLenum source, GLenum type, GLuint id, GLenum sev
case GL_DEBUG_TYPE_OTHER_ARB: s_type = "Other"; break;
default: s_type = "Unknown"; break;
}
switch(severity)
switch (severity)
{
case GL_DEBUG_SEVERITY_HIGH_ARB: ERROR_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
case GL_DEBUG_SEVERITY_MEDIUM_ARB: WARN_LOG(VIDEO, "id: %x, source: %s, type: %s - %s", id, s_source, s_type, message); break;
@ -277,7 +277,7 @@ void InitDriverInfo()
vendor = DriverDetails::VENDOR_VIVANTE;
// Get device family and driver version...if we care about it
switch(vendor)
switch (vendor)
{
case DriverDetails::VENDOR_QUALCOMM:
{
@ -292,16 +292,16 @@ void InitDriverInfo()
case DriverDetails::VENDOR_ARM:
if (std::string::npos != srenderer.find("Mali-T6"))
driver = DriverDetails::DRIVER_ARM_T6XX;
else if(std::string::npos != srenderer.find("Mali-4"))
else if (std::string::npos != srenderer.find("Mali-4"))
driver = DriverDetails::DRIVER_ARM_4XX;
break;
case DriverDetails::VENDOR_MESA:
{
if(svendor == "nouveau")
if (svendor == "nouveau")
driver = DriverDetails::DRIVER_NOUVEAU;
else if(svendor == "Intel Open Source Technology Center")
else if (svendor == "Intel Open Source Technology Center")
driver = DriverDetails::DRIVER_I965;
else if(std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI"))
else if (std::string::npos != srenderer.find("AMD") || std::string::npos != srenderer.find("ATI"))
driver = DriverDetails::DRIVER_R600;
int major = 0;
@ -474,19 +474,19 @@ Renderer::Renderer()
g_ogl_config.eSupportedGLSLVersion = GLSLES3;
else
{
if(strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
if (strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))
{
PanicAlert("GPU: OGL ERROR: Need at least GLSL 1.30\n"
"GPU: Does your video card support OpenGL 3.0?\n"
"GPU: Your driver supports GLSL %s", g_ogl_config.glsl_version);
bSuccess = false;
}
else if(strstr(g_ogl_config.glsl_version, "1.30"))
else if (strstr(g_ogl_config.glsl_version, "1.30"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_130;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
}
else if(strstr(g_ogl_config.glsl_version, "1.40"))
else if (strstr(g_ogl_config.glsl_version, "1.40"))
{
g_ogl_config.eSupportedGLSLVersion = GLSL_140;
g_Config.backend_info.bSupportsEarlyZ = false; // layout keyword is only supported on glsl150+
@ -512,7 +512,7 @@ Renderer::Renderer()
#endif
int samples;
glGetIntegerv(GL_SAMPLES, &samples);
if(samples > 1)
if (samples > 1)
{
// MSAA on default framebuffer isn't working because of glBlitFramebuffer.
// It also isn't useful as we don't render anything to the default framebuffer.
@ -531,7 +531,7 @@ Renderer::Renderer()
}
glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples);
if(g_ogl_config.max_samples < 1)
if (g_ogl_config.max_samples < 1)
g_ogl_config.max_samples = 1;
UpdateActiveConfig();
@ -599,12 +599,12 @@ Renderer::Renderer()
glBlendColor(0, 0, 0, 0.5f);
glClearDepthf(1.0f);
if(g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart)
{
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
else
if(g_ogl_config.bSupportOGL31)
if (g_ogl_config.bSupportOGL31)
{
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(65535);
@ -988,7 +988,7 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
// Scale the 32-bit value returned by glReadPixels to a 24-bit
// value (GC uses a 24-bit Z-buffer).
// TODO: in RE0 this value is often off by one, which causes lighting to disappear
if(bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
if (bpmem.zcontrol.pixel_format == PIXELFMT_RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
z = z >> 16;
@ -1054,12 +1054,12 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
{
color = RGBA8ToRGB565ToRGBA8(color);
}
if(bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
if (bpmem.zcontrol.pixel_format != PIXELFMT_RGBA6_Z24)
{
color |= 0xFF000000;
}
if(alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
else if(alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
if (alpha_read_mode.ReadMode == 2) return color; // GX_READ_NONE
else if (alpha_read_mode.ReadMode == 1) return (color | 0xFF000000); // GX_READ_FF
else /*if(alpha_read_mode.ReadMode == 0)*/ return (color & 0x00FFFFFF); // GX_READ_00
}
@ -1110,7 +1110,7 @@ void Renderer::SetViewport()
}
// Update the view port
if(g_ogl_config.bSupportViewportFloat)
if (g_ogl_config.bSupportViewportFloat)
{
glViewportIndexedf(0, X, Y, Width, Height);
}
@ -1317,7 +1317,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
const XFBSourceBase* xfbSource = nullptr;
if(g_ActiveConfig.bUseXFB)
if (g_ActiveConfig.bUseXFB)
{
// Render to the real/postprocessing buffer now.
PostProcessing::BindTargetFramebuffer();
@ -1583,7 +1583,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
GL_REPORT_ERRORD();
}
if(s_vsync != g_ActiveConfig.IsVSync())
if (s_vsync != g_ActiveConfig.IsVSync())
{
s_vsync = g_ActiveConfig.IsVSync();
GLInterface->SwapInterval(s_vsync);
@ -1767,7 +1767,7 @@ void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
// Flip image upside down. Damn OpenGL.
for (int y = 0; y < h / 2; ++y)
{
for(int x = 0; x < w; ++x)
for (int x = 0; x < w; ++x)
{
for (int delta = 0; delta < pixel_width; ++delta)
std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);