mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
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@ -66,7 +66,7 @@ static const u32 SYNC_POINTS = 16;
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void StreamBuffer::CreateFences()
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{
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fences = new GLsync[SYNC_POINTS];
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for(u32 i=0; i<SYNC_POINTS; i++)
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for (u32 i=0; i<SYNC_POINTS; i++)
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fences[i] = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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void StreamBuffer::DeleteFences()
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@ -123,7 +123,7 @@ void StreamBuffer::AllocMemory(size_t size)
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void StreamBuffer::Align(u32 stride)
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{
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if(m_iterator && stride) {
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if (m_iterator && stride) {
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m_iterator--;
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m_iterator = m_iterator - (m_iterator % stride) + stride;
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}
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@ -149,7 +149,7 @@ public:
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std::pair<u8*, size_t> Map(size_t size, u32 stride) override {
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Align(stride);
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if(m_iterator + size >= m_size) {
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if (m_iterator + size >= m_size) {
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glBufferData(m_buffertype, m_size, nullptr, GL_STREAM_DRAW);
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m_iterator = 0;
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}
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@ -350,9 +350,9 @@ public:
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StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
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{
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// without basevertex support, only streaming methods whith uploads everything to zero works fine:
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if(!g_ogl_config.bSupportsGLBaseVertex)
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if (!g_ogl_config.bSupportsGLBaseVertex)
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{
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if(!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
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if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
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return new BufferSubData(type, size);
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// BufferData is by far the worst way, only use it if needed
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@ -360,7 +360,7 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
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}
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// Prefer the syncing buffers over the orphaning one
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if(g_ogl_config.bSupportsGLSync)
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if (g_ogl_config.bSupportsGLSync)
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{
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// try to use buffer storage whenever possible
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if (g_ogl_config.bSupportsGLBufferStorage &&
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@ -368,16 +368,16 @@ StreamBuffer* StreamBuffer::Create(u32 type, size_t size)
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return new BufferStorage(type, size);
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// pinned memory is almost as fine
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if(g_ogl_config.bSupportsGLPinnedMemory &&
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if (g_ogl_config.bSupportsGLPinnedMemory &&
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!(DriverDetails::HasBug(DriverDetails::BUG_BROKENPINNEDMEMORY) && type == GL_ELEMENT_ARRAY_BUFFER))
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return new PinnedMemory(type, size);
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// don't fall back to MapAnd* for nvidia drivers
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if(DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKENUNSYNCMAPPING))
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return new BufferSubData(type, size);
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// mapping fallback
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if(g_ogl_config.bSupportsGLSync)
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if (g_ogl_config.bSupportsGLSync)
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return new MapAndSync(type, size);
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}
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