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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 22:00:39 -06:00
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
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@ -72,7 +72,7 @@ void PixelShaderManager::SetConstants()
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{
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// set by two components, so keep changed flag here
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// TODO: try to split both registers and move this logic to the shader
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if(!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
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if (!g_ActiveConfig.bDisableFog && bpmem.fogRange.Base.Enabled == 1)
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{
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//bpmem.fogRange.Base.Center : center of the viewport in x axis. observation: bpmem.fogRange.Base.Center = realcenter + 342;
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int center = ((u32)bpmem.fogRange.Base.Center) - 342;
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@ -137,7 +137,7 @@ void PixelShaderManager::SetConstants()
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}
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}
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if(s_bViewPortChanged)
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if (s_bViewPortChanged)
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{
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constants.zbias[1][0] = xfregs.viewport.farZ / 16777216.0f;
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constants.zbias[1][1] = xfregs.viewport.zRange / 16777216.0f;
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@ -179,7 +179,7 @@ void PixelShaderManager::SetTexDims(int texmapid, u32 width, u32 height, u32 wra
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{
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// TODO: move this check out to callee. There we could just call this function on texture changes
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// or better, use textureSize() in glsl
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if(constants.texdims[texmapid][0] != 1.0f/width || constants.texdims[texmapid][1] != 1.0f/height)
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if (constants.texdims[texmapid][0] != 1.0f/width || constants.texdims[texmapid][1] != 1.0f/height)
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dirty = true;
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constants.texdims[texmapid][0] = 1.0f/width;
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@ -280,7 +280,7 @@ void PixelShaderManager::SetFogColorChanged()
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void PixelShaderManager::SetFogParamChanged()
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{
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if(!g_ActiveConfig.bDisableFog)
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if (!g_ActiveConfig.bDisableFog)
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{
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constants.fog[1][0] = bpmem.fog.a.GetA();
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constants.fog[1][1] = (float)bpmem.fog.b_magnitude / 0xFFFFFF;
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@ -324,7 +324,7 @@ void PixelShaderManager::InvalidateXFRange(int start, int end)
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void PixelShaderManager::SetMaterialColorChanged(int index, u32 color)
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{
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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constants.pmaterials[index][0] = ((color >> 24) & 0xFF) / 255.0f;
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constants.pmaterials[index][1] = ((color >> 16) & 0xFF) / 255.0f;
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