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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Fixes spacing for "for", "while", "switch" and "if"
Also moved && and || to ends of lines instead of start. Fixed misc vertical alignments and some { needed newlining.
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@ -49,7 +49,7 @@ static inline void GenerateVSOutputStruct(T& object, API_TYPE api_type)
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DefineVSOutputStructMember(object, api_type, "float4", "clipPos", -1, "TEXCOORD", xfregs.numTexGen.numTexGens);
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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DefineVSOutputStructMember(object, api_type, "float4", "Normal", -1, "TEXCOORD", xfregs.numTexGen.numTexGens + 1);
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object.Write("};\n");
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@ -104,7 +104,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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uid_data.components = components;
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uid_data.pixel_lighting = (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting);
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if(api_type == API_OPENGL)
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if (api_type == API_OPENGL)
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{
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out.Write("in float4 rawpos; // ATTR%d,\n", SHADER_POSITION_ATTRIB);
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if (components & VB_HAS_POSMTXIDX)
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@ -384,7 +384,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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// clipPos/w needs to be done in pixel shader, not here
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out.Write("o.clipPos = float4(pos.x,pos.y,o.pos.z,o.pos.w);\n");
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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{
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out.Write("o.Normal = float4(_norm0.x,_norm0.y,_norm0.z,pos.z);\n");
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@ -418,7 +418,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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//seems to get rather complicated
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}
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if(api_type == API_OPENGL)
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if (api_type == API_OPENGL)
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{
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// Bit ugly here
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// TODO: Make pretty
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@ -428,7 +428,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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for (unsigned int i = 0; i < xfregs.numTexGen.numTexGens; ++i)
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out.Write(" uv%d_2.xyz = o.tex%d;\n", i, i);
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out.Write(" clipPos_2 = o.clipPos;\n");
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if(g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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if (g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting)
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out.Write(" Normal_2 = o.Normal;\n");
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out.Write("colors_02 = o.colors_0;\n");
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