mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Lint fixes
This commit is contained in:
@ -50,19 +50,19 @@ bool Gfx::IsHeadless() const
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}
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std::unique_ptr<AbstractTexture> Gfx::CreateTexture(const TextureConfig& config,
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std::string_view name)
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std::string_view name)
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{
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return DXTexture::Create(config, name);
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}
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std::unique_ptr<AbstractStagingTexture> Gfx::CreateStagingTexture(StagingTextureType type,
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const TextureConfig& config)
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const TextureConfig& config)
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{
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return DXStagingTexture::Create(type, config);
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}
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std::unique_ptr<AbstractFramebuffer> Gfx::CreateFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment)
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AbstractTexture* depth_attachment)
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{
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return DXFramebuffer::Create(static_cast<DXTexture*>(color_attachment),
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static_cast<DXTexture*>(depth_attachment));
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@ -78,16 +78,15 @@ Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::str
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return DXShader::CreateFromBytecode(stage, std::move(*bytecode), name);
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}
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std::unique_ptr<AbstractShader> Gfx::CreateShaderFromBinary(ShaderStage stage,
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const void* data, size_t length,
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std::string_view name)
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std::unique_ptr<AbstractShader> Gfx::CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length, std::string_view name)
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{
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return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length), name);
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}
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std::unique_ptr<AbstractPipeline> Gfx::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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const void* cache_data,
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size_t cache_data_length)
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{
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return DXPipeline::Create(config);
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}
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@ -129,7 +128,7 @@ void Gfx::SetScissorRect(const MathUtil::Rectangle<int>& rc)
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}
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void Gfx::SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth)
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float far_depth)
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{
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// TODO: Move to stateman
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const CD3D11_VIEWPORT vp(x, y, width, height, near_depth, far_depth);
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@ -149,7 +148,7 @@ void Gfx::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
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}
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void Gfx::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
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{
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D3D::stateman->SetComputeShader(static_cast<const DXShader*>(shader)->GetD3DComputeShader());
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D3D::stateman->SyncComputeBindings();
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@ -222,8 +221,8 @@ void Gfx::SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer)
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SetFramebuffer(framebuffer);
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}
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void Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
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const ClearColor& color_value, float depth_value)
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void Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value,
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float depth_value)
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{
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SetFramebuffer(framebuffer);
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D3D::stateman->Apply();
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@ -286,12 +285,9 @@ bool Gfx::IsFullscreen() const
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SurfaceInfo Gfx::GetSurfaceInfo() const
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{
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return {
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m_swap_chain ? static_cast<u32>(m_swap_chain->GetWidth()) : 0,
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m_swap_chain ? static_cast<u32>(m_swap_chain->GetHeight()) : 0,
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m_backbuffer_scale,
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m_swap_chain ? m_swap_chain->GetFormat() : AbstractTextureFormat::Undefined
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};
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return {m_swap_chain ? static_cast<u32>(m_swap_chain->GetWidth()) : 0,
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m_swap_chain ? static_cast<u32>(m_swap_chain->GetHeight()) : 0, m_backbuffer_scale,
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m_swap_chain ? m_swap_chain->GetFormat() : AbstractTextureFormat::Undefined};
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}
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} // namespace DX11
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@ -13,8 +13,8 @@
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DBoundingBox.h"
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#include "VideoBackends/D3D/D3DPerfQuery.h"
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#include "VideoBackends/D3D/D3DGfx.h"
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#include "VideoBackends/D3D/D3DPerfQuery.h"
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#include "VideoBackends/D3D/D3DSwapChain.h"
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#include "VideoBackends/D3D/D3DVertexManager.h"
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#include "VideoBackends/D3DCommon/D3DCommon.h"
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@ -161,7 +161,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
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auto bounding_box = std::make_unique<D3DBoundingBox>();
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return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
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std::move(bounding_box));
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std::move(bounding_box));
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}
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void VideoBackend::Shutdown()
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@ -114,8 +114,8 @@ void PerfQuery::FlushOne()
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// NOTE: Reported pixel metrics should be referenced to native resolution
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// TODO: Dropping the lower 2 bits from this count should be closer to actual
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// hardware behavior when drawing triangles.
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const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
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g_framebuffer_manager->GetEFBHeight();
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const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() *
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EFB_HEIGHT / g_framebuffer_manager->GetEFBHeight();
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m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
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std::memory_order_relaxed);
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@ -143,8 +143,8 @@ void PerfQuery::WeakFlush()
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if (hr == S_OK)
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{
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// NOTE: Reported pixel metrics should be referenced to native resolution
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const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
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g_framebuffer_manager->GetEFBHeight();
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const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() *
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EFB_HEIGHT / g_framebuffer_manager->GetEFBHeight();
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m_results[entry.query_group].store(static_cast<u32>(native_res_result),
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std::memory_order_relaxed);
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@ -49,19 +49,19 @@ bool Gfx::IsHeadless() const
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}
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std::unique_ptr<AbstractTexture> Gfx::CreateTexture(const TextureConfig& config,
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std::string_view name)
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std::string_view name)
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{
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return DXTexture::Create(config, name);
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}
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std::unique_ptr<AbstractStagingTexture> Gfx::CreateStagingTexture(StagingTextureType type,
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const TextureConfig& config)
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const TextureConfig& config)
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{
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return DXStagingTexture::Create(type, config);
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}
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std::unique_ptr<AbstractFramebuffer> Gfx::CreateFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment)
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AbstractTexture* depth_attachment)
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{
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return DXFramebuffer::Create(static_cast<DXTexture*>(color_attachment),
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static_cast<DXTexture*>(depth_attachment));
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@ -73,9 +73,8 @@ Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::str
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return DXShader::CreateFromSource(stage, source, name);
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}
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std::unique_ptr<AbstractShader> Gfx::CreateShaderFromBinary(ShaderStage stage,
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const void* data, size_t length,
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std::string_view name)
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std::unique_ptr<AbstractShader> Gfx::CreateShaderFromBinary(ShaderStage stage, const void* data,
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size_t length, std::string_view name)
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{
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return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length), name);
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}
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@ -87,8 +86,8 @@ Gfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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}
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std::unique_ptr<AbstractPipeline> Gfx::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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const void* cache_data,
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size_t cache_data_length)
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{
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return DXPipeline::Create(config, cache_data, cache_data_length);
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}
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@ -103,8 +102,8 @@ void Gfx::WaitForGPUIdle()
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ExecuteCommandList(true);
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}
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void Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z)
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void Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable,
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bool alpha_enable, bool z_enable, u32 color, u32 z)
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{
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// Use a fast path without the shader if both color/alpha are enabled.
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const bool fast_color_clear = color_enable && alpha_enable;
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@ -229,8 +228,8 @@ void Gfx::SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer)
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}
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}
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void Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
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const ClearColor& color_value, float depth_value)
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void Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value,
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float depth_value)
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{
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DXFramebuffer* dxfb = static_cast<DXFramebuffer*>(framebuffer);
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BindFramebuffer(dxfb);
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@ -318,7 +317,7 @@ void Gfx::UnbindTexture(const AbstractTexture* texture)
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}
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void Gfx::SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth)
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float far_depth)
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{
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if (m_state.viewport.TopLeftX == x && m_state.viewport.TopLeftY == y &&
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m_state.viewport.Width == width && m_state.viewport.Height == height &&
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@ -357,7 +356,7 @@ void Gfx::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
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}
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void Gfx::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
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u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
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{
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SetRootSignatures();
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SetDescriptorHeaps();
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@ -427,12 +426,9 @@ void Gfx::PresentBackbuffer()
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SurfaceInfo Gfx::GetSurfaceInfo() const
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{
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return {
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m_swap_chain ? static_cast<u32>(m_swap_chain->GetWidth()) : 0,
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m_swap_chain ? static_cast<u32>(m_swap_chain->GetHeight()) : 0,
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m_backbuffer_scale,
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m_swap_chain ? m_swap_chain->GetFormat() : AbstractTextureFormat::Undefined
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};
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return {m_swap_chain ? static_cast<u32>(m_swap_chain->GetWidth()) : 0,
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m_swap_chain ? static_cast<u32>(m_swap_chain->GetHeight()) : 0, m_backbuffer_scale,
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m_swap_chain ? m_swap_chain->GetFormat() : AbstractTextureFormat::Undefined};
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}
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void Gfx::OnConfigChanged(u32 bits)
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@ -494,7 +490,7 @@ void Gfx::SetPixelShaderUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle)
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}
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void Gfx::SetVertexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, D3D12_CPU_DESCRIPTOR_HANDLE srv,
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u32 stride, u32 size)
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u32 stride, u32 size)
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{
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if (m_state.vertex_buffer.BufferLocation != address ||
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m_state.vertex_buffer.StrideInBytes != stride || m_state.vertex_buffer.SizeInBytes != size)
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@ -47,8 +47,8 @@ public:
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void Flush() override;
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void WaitForGPUIdle() override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
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@ -11,8 +11,8 @@
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/D3D12Gfx.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace DX12
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{
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@ -130,10 +130,10 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
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ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
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Gfx::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(),
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m_vertex_srv.cpu_handle, vertex_stride,
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m_vertex_stream_buffer.GetSize());
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m_vertex_srv.cpu_handle, vertex_stride,
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m_vertex_stream_buffer.GetSize());
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Gfx::GetInstance()->SetIndexBuffer(m_index_stream_buffer.GetGPUPointer(),
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m_index_stream_buffer.GetSize(), DXGI_FORMAT_R16_UINT);
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m_index_stream_buffer.GetSize(), DXGI_FORMAT_R16_UINT);
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}
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void VertexManager::UploadUniforms()
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@ -235,11 +235,11 @@ void VertexManager::UploadAllConstants()
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// Update bindings
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Gfx::GetInstance()->SetConstantBuffer(0, m_uniform_stream_buffer.GetCurrentGPUPointer() +
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pixel_constants_offset);
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pixel_constants_offset);
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Gfx::GetInstance()->SetConstantBuffer(1, m_uniform_stream_buffer.GetCurrentGPUPointer() +
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vertex_constants_offset);
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vertex_constants_offset);
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Gfx::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer() +
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geometry_constants_offset);
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geometry_constants_offset);
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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@ -12,8 +12,8 @@
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#include "VideoBackends/D3D12/Common.h"
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#include "VideoBackends/D3D12/D3D12BoundingBox.h"
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#include "VideoBackends/D3D12/D3D12PerfQuery.h"
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#include "VideoBackends/D3D12/D3D12Gfx.h"
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#include "VideoBackends/D3D12/D3D12PerfQuery.h"
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#include "VideoBackends/D3D12/D3D12SwapChain.h"
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#include "VideoBackends/D3D12/D3D12VertexManager.h"
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#include "VideoBackends/D3D12/DX12Context.h"
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|
@ -47,8 +47,8 @@ public:
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void WaitForGPUIdle() override;
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void OnConfigChanged(u32 bits) override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
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|
@ -18,8 +18,7 @@
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#include <fstream>
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Metal::Gfx::Gfx(MRCOwned<CAMetalLayer*> layer)
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: m_layer(std::move(layer))
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Metal::Gfx::Gfx(MRCOwned<CAMetalLayer*> layer) : m_layer(std::move(layer))
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{
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UpdateActiveConfig();
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[m_layer setDisplaySyncEnabled:g_ActiveConfig.bVSyncActive];
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@ -38,7 +37,7 @@ bool Metal::Gfx::IsHeadless() const
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// MARK: Texture Creation
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std::unique_ptr<AbstractTexture> Metal::Gfx::CreateTexture(const TextureConfig& config,
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std::string_view name)
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std::string_view name)
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{
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@autoreleasepool
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{
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@ -94,8 +93,7 @@ Metal::Gfx::CreateStagingTexture(StagingTextureType type, const TextureConfig& c
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}
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std::unique_ptr<AbstractFramebuffer>
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Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment)
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Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment)
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{
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AbstractTexture* const either_attachment = color_attachment ? color_attachment : depth_attachment;
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return std::make_unique<Framebuffer>(
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@ -107,8 +105,8 @@ Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment,
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// MARK: Pipeline Creation
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromSource(ShaderStage stage,
|
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std::string_view source,
|
||||
std::string_view name)
|
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std::string_view source,
|
||||
std::string_view name)
|
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{
|
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std::optional<std::string> msl = Util::TranslateShaderToMSL(stage, source);
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if (!msl.has_value())
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@ -121,9 +119,8 @@ std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromSource(ShaderStage s
|
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}
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromBinary(ShaderStage stage,
|
||||
const void* data,
|
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size_t length,
|
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std::string_view name)
|
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const void* data, size_t length,
|
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std::string_view name)
|
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{
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return CreateShaderFromMSL(stage, std::string(static_cast<const char*>(data), length), {}, name);
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}
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@ -154,10 +151,9 @@ static NSString* GenericShaderName(ShaderStage stage)
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// clang-format on
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromMSL(ShaderStage stage,
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std::string msl,
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std::string_view glsl,
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std::string_view name)
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromMSL(ShaderStage stage, std::string msl,
|
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std::string_view glsl,
|
||||
std::string_view name)
|
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{
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@autoreleasepool
|
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{
|
||||
@ -247,9 +243,9 @@ Metal::Gfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
|
||||
}
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}
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std::unique_ptr<AbstractPipeline>
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Metal::Gfx::CreatePipeline(const AbstractPipelineConfig& config, const void* cache_data,
|
||||
size_t cache_data_length)
|
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std::unique_ptr<AbstractPipeline> Metal::Gfx::CreatePipeline(const AbstractPipelineConfig& config,
|
||||
const void* cache_data,
|
||||
size_t cache_data_length)
|
||||
{
|
||||
return g_object_cache->CreatePipeline(config);
|
||||
}
|
||||
@ -285,8 +281,8 @@ void Metal::Gfx::OnConfigChanged(u32 bits)
|
||||
}
|
||||
}
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|
||||
void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc,
|
||||
bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z)
|
||||
void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable,
|
||||
bool alpha_enable, bool z_enable, u32 color, u32 z)
|
||||
{
|
||||
u32 framebuffer_width = m_current_framebuffer->GetWidth();
|
||||
u32 framebuffer_height = m_current_framebuffer->GetHeight();
|
||||
@ -362,7 +358,7 @@ void Metal::Gfx::SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer)
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
|
||||
const ClearColor& color_value, float depth_value)
|
||||
const ClearColor& color_value, float depth_value)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
@ -400,7 +396,7 @@ void Metal::Gfx::UnbindTexture(const AbstractTexture* texture)
|
||||
}
|
||||
|
||||
void Metal::Gfx::SetViewport(float x, float y, float width, float height, float near_depth,
|
||||
float far_depth)
|
||||
float far_depth)
|
||||
{
|
||||
g_state_tracker->SetViewport(x, y, width, height, near_depth, far_depth);
|
||||
}
|
||||
@ -422,8 +418,8 @@ void Metal::Gfx::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
|
||||
}
|
||||
|
||||
void Metal::Gfx::DispatchComputeShader(const AbstractShader* shader, //
|
||||
u32 groupsize_x, u32 groupsize_y, u32 groupsize_z,
|
||||
u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
u32 groupsize_x, u32 groupsize_y, u32 groupsize_z,
|
||||
u32 groups_x, u32 groups_y, u32 groups_z)
|
||||
{
|
||||
@autoreleasepool
|
||||
{
|
||||
@ -491,7 +487,8 @@ void Metal::Gfx::SetupSurface()
|
||||
|
||||
[m_layer setDrawableSize:{static_cast<double>(info.width), static_cast<double>(info.height)}];
|
||||
|
||||
TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format, AbstractTextureFlag_RenderTarget);
|
||||
TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format,
|
||||
AbstractTextureFlag_RenderTarget);
|
||||
m_bb_texture = std::make_unique<Texture>(nullptr, cfg);
|
||||
m_backbuffer = std::make_unique<Framebuffer>(m_bb_texture.get(), nullptr, //
|
||||
info.width, info.height, 1, 1);
|
||||
@ -502,16 +499,12 @@ void Metal::Gfx::SetupSurface()
|
||||
|
||||
SurfaceInfo Metal::Gfx::GetSurfaceInfo() const
|
||||
{
|
||||
if (!m_layer) // Headless
|
||||
if (!m_layer) // Headless
|
||||
return {};
|
||||
|
||||
CGSize size = [m_layer bounds].size;
|
||||
const float scale = [m_layer contentsScale];
|
||||
|
||||
return {
|
||||
static_cast<u32>(size.width * scale),
|
||||
static_cast<u32>(size.height * scale),
|
||||
scale,
|
||||
Util::ToAbstract([m_layer pixelFormat])
|
||||
};
|
||||
return {static_cast<u32>(size.width * scale), static_cast<u32>(size.height * scale), scale,
|
||||
Util::ToAbstract([m_layer pixelFormat])};
|
||||
}
|
||||
|
@ -77,8 +77,9 @@ void Metal::PerfQuery::ReturnResults(const u64* data, const PerfQueryGroup* grou
|
||||
{
|
||||
for (size_t i = 0; i < count; ++i)
|
||||
{
|
||||
u64 native_res_result = data[i] * (EFB_WIDTH * EFB_HEIGHT) /
|
||||
(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
|
||||
u64 native_res_result =
|
||||
data[i] * (EFB_WIDTH * EFB_HEIGHT) /
|
||||
(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
|
||||
|
||||
native_res_result /= g_ActiveConfig.iMultisamples;
|
||||
|
||||
|
@ -42,8 +42,8 @@ public:
|
||||
void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer) override;
|
||||
void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value = {},
|
||||
float depth_value = 0.0f) override;
|
||||
void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
|
||||
bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
|
||||
void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z) override;
|
||||
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
|
||||
void SetTexture(u32 index, const AbstractTexture* texture) override;
|
||||
void SetSamplerState(u32 index, const SamplerState& state) override;
|
||||
|
@ -264,8 +264,9 @@ void PerfQueryGLESNV::FlushOne()
|
||||
// NOTE: Reported pixel metrics should be referenced to native resolution
|
||||
// TODO: Dropping the lower 2 bits from this count should be closer to actual
|
||||
// hardware behavior when drawing triangles.
|
||||
const u64 native_res_result = static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
|
||||
(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
|
||||
const u64 native_res_result =
|
||||
static_cast<u64>(result) * EFB_WIDTH * EFB_HEIGHT /
|
||||
(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
|
||||
m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
|
||||
std::memory_order_relaxed);
|
||||
|
||||
|
@ -46,8 +46,8 @@ public:
|
||||
|
||||
void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
|
||||
|
||||
void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
|
||||
bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
|
||||
void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable, bool alphaEnable,
|
||||
bool zEnable, u32 color, u32 z) override;
|
||||
|
||||
private:
|
||||
std::unique_ptr<SWOGLWindow> m_window;
|
||||
|
@ -53,8 +53,8 @@ public:
|
||||
void WaitForGPUIdle() override;
|
||||
void OnConfigChanged(u32 bits) override;
|
||||
|
||||
void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
|
||||
bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
|
||||
void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable, bool alpha_enable,
|
||||
bool z_enable, u32 color, u32 z) override;
|
||||
|
||||
void SetPipeline(const AbstractPipeline* pipeline) override;
|
||||
void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
|
||||
|
@ -240,7 +240,7 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
|
||||
auto bounding_box = std::make_unique<VKBoundingBox>();
|
||||
|
||||
return InitializeShared(std::move(gfx), std::move(vertex_manager), std::move(perf_query),
|
||||
std::move(bounding_box));
|
||||
std::move(bounding_box));
|
||||
}
|
||||
|
||||
void VideoBackend::Shutdown()
|
||||
|
Reference in New Issue
Block a user