Lint fixes

This commit is contained in:
Scott Mansell
2023-01-31 17:29:16 +13:00
parent 11de923dcb
commit 31cfe8250d
39 changed files with 219 additions and 235 deletions

View File

@ -114,8 +114,8 @@ void PerfQuery::FlushOne()
// NOTE: Reported pixel metrics should be referenced to native resolution
// TODO: Dropping the lower 2 bits from this count should be closer to actual
// hardware behavior when drawing triangles.
const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
g_framebuffer_manager->GetEFBHeight();
const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() *
EFB_HEIGHT / g_framebuffer_manager->GetEFBHeight();
m_results[entry.query_group].fetch_add(static_cast<u32>(native_res_result),
std::memory_order_relaxed);
@ -143,8 +143,8 @@ void PerfQuery::WeakFlush()
if (hr == S_OK)
{
// NOTE: Reported pixel metrics should be referenced to native resolution
const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() * EFB_HEIGHT /
g_framebuffer_manager->GetEFBHeight();
const u64 native_res_result = result * EFB_WIDTH / g_framebuffer_manager->GetEFBWidth() *
EFB_HEIGHT / g_framebuffer_manager->GetEFBHeight();
m_results[entry.query_group].store(static_cast<u32>(native_res_result),
std::memory_order_relaxed);