Lint fixes

This commit is contained in:
Scott Mansell
2023-01-31 17:29:16 +13:00
parent 11de923dcb
commit 31cfe8250d
39 changed files with 219 additions and 235 deletions

View File

@ -49,19 +49,19 @@ bool Gfx::IsHeadless() const
}
std::unique_ptr<AbstractTexture> Gfx::CreateTexture(const TextureConfig& config,
std::string_view name)
std::string_view name)
{
return DXTexture::Create(config, name);
}
std::unique_ptr<AbstractStagingTexture> Gfx::CreateStagingTexture(StagingTextureType type,
const TextureConfig& config)
const TextureConfig& config)
{
return DXStagingTexture::Create(type, config);
}
std::unique_ptr<AbstractFramebuffer> Gfx::CreateFramebuffer(AbstractTexture* color_attachment,
AbstractTexture* depth_attachment)
AbstractTexture* depth_attachment)
{
return DXFramebuffer::Create(static_cast<DXTexture*>(color_attachment),
static_cast<DXTexture*>(depth_attachment));
@ -73,9 +73,8 @@ Gfx::CreateShaderFromSource(ShaderStage stage, std::string_view source, std::str
return DXShader::CreateFromSource(stage, source, name);
}
std::unique_ptr<AbstractShader> Gfx::CreateShaderFromBinary(ShaderStage stage,
const void* data, size_t length,
std::string_view name)
std::unique_ptr<AbstractShader> Gfx::CreateShaderFromBinary(ShaderStage stage, const void* data,
size_t length, std::string_view name)
{
return DXShader::CreateFromBytecode(stage, DXShader::CreateByteCode(data, length), name);
}
@ -87,8 +86,8 @@ Gfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
}
std::unique_ptr<AbstractPipeline> Gfx::CreatePipeline(const AbstractPipelineConfig& config,
const void* cache_data,
size_t cache_data_length)
const void* cache_data,
size_t cache_data_length)
{
return DXPipeline::Create(config, cache_data, cache_data_length);
}
@ -103,8 +102,8 @@ void Gfx::WaitForGPUIdle()
ExecuteCommandList(true);
}
void Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc,
bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z)
void Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable,
bool alpha_enable, bool z_enable, u32 color, u32 z)
{
// Use a fast path without the shader if both color/alpha are enabled.
const bool fast_color_clear = color_enable && alpha_enable;
@ -229,8 +228,8 @@ void Gfx::SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer)
}
}
void Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
const ClearColor& color_value, float depth_value)
void Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value,
float depth_value)
{
DXFramebuffer* dxfb = static_cast<DXFramebuffer*>(framebuffer);
BindFramebuffer(dxfb);
@ -318,7 +317,7 @@ void Gfx::UnbindTexture(const AbstractTexture* texture)
}
void Gfx::SetViewport(float x, float y, float width, float height, float near_depth,
float far_depth)
float far_depth)
{
if (m_state.viewport.TopLeftX == x && m_state.viewport.TopLeftY == y &&
m_state.viewport.Width == width && m_state.viewport.Height == height &&
@ -357,7 +356,7 @@ void Gfx::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
}
void Gfx::DispatchComputeShader(const AbstractShader* shader, u32 groupsize_x, u32 groupsize_y,
u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
u32 groupsize_z, u32 groups_x, u32 groups_y, u32 groups_z)
{
SetRootSignatures();
SetDescriptorHeaps();
@ -427,12 +426,9 @@ void Gfx::PresentBackbuffer()
SurfaceInfo Gfx::GetSurfaceInfo() const
{
return {
m_swap_chain ? static_cast<u32>(m_swap_chain->GetWidth()) : 0,
m_swap_chain ? static_cast<u32>(m_swap_chain->GetHeight()) : 0,
m_backbuffer_scale,
m_swap_chain ? m_swap_chain->GetFormat() : AbstractTextureFormat::Undefined
};
return {m_swap_chain ? static_cast<u32>(m_swap_chain->GetWidth()) : 0,
m_swap_chain ? static_cast<u32>(m_swap_chain->GetHeight()) : 0, m_backbuffer_scale,
m_swap_chain ? m_swap_chain->GetFormat() : AbstractTextureFormat::Undefined};
}
void Gfx::OnConfigChanged(u32 bits)
@ -494,7 +490,7 @@ void Gfx::SetPixelShaderUAV(D3D12_CPU_DESCRIPTOR_HANDLE handle)
}
void Gfx::SetVertexBuffer(D3D12_GPU_VIRTUAL_ADDRESS address, D3D12_CPU_DESCRIPTOR_HANDLE srv,
u32 stride, u32 size)
u32 stride, u32 size)
{
if (m_state.vertex_buffer.BufferLocation != address ||
m_state.vertex_buffer.StrideInBytes != stride || m_state.vertex_buffer.SizeInBytes != size)

View File

@ -47,8 +47,8 @@ public:
void Flush() override;
void WaitForGPUIdle() override;
void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable, bool alpha_enable,
bool z_enable, u32 color, u32 z) override;
void SetPipeline(const AbstractPipeline* pipeline) override;
void SetFramebuffer(AbstractFramebuffer* framebuffer) override;

View File

@ -11,8 +11,8 @@
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12Gfx.h"
#include "VideoBackends/D3D12/DX12Context.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoCommon.h"
namespace DX12
{

View File

@ -130,10 +130,10 @@ void VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32 num_in
ADDSTAT(g_stats.this_frame.bytes_index_streamed, static_cast<int>(index_data_size));
Gfx::GetInstance()->SetVertexBuffer(m_vertex_stream_buffer.GetGPUPointer(),
m_vertex_srv.cpu_handle, vertex_stride,
m_vertex_stream_buffer.GetSize());
m_vertex_srv.cpu_handle, vertex_stride,
m_vertex_stream_buffer.GetSize());
Gfx::GetInstance()->SetIndexBuffer(m_index_stream_buffer.GetGPUPointer(),
m_index_stream_buffer.GetSize(), DXGI_FORMAT_R16_UINT);
m_index_stream_buffer.GetSize(), DXGI_FORMAT_R16_UINT);
}
void VertexManager::UploadUniforms()
@ -235,11 +235,11 @@ void VertexManager::UploadAllConstants()
// Update bindings
Gfx::GetInstance()->SetConstantBuffer(0, m_uniform_stream_buffer.GetCurrentGPUPointer() +
pixel_constants_offset);
pixel_constants_offset);
Gfx::GetInstance()->SetConstantBuffer(1, m_uniform_stream_buffer.GetCurrentGPUPointer() +
vertex_constants_offset);
vertex_constants_offset);
Gfx::GetInstance()->SetConstantBuffer(2, m_uniform_stream_buffer.GetCurrentGPUPointer() +
geometry_constants_offset);
geometry_constants_offset);
auto& system = Core::System::GetInstance();
auto& pixel_shader_manager = system.GetPixelShaderManager();

View File

@ -12,8 +12,8 @@
#include "VideoBackends/D3D12/Common.h"
#include "VideoBackends/D3D12/D3D12BoundingBox.h"
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include "VideoBackends/D3D12/D3D12Gfx.h"
#include "VideoBackends/D3D12/D3D12PerfQuery.h"
#include "VideoBackends/D3D12/D3D12SwapChain.h"
#include "VideoBackends/D3D12/D3D12VertexManager.h"
#include "VideoBackends/D3D12/DX12Context.h"