mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 07:09:48 -06:00
Lint fixes
This commit is contained in:
@ -47,8 +47,8 @@ public:
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void WaitForGPUIdle() override;
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void OnConfigChanged(u32 bits) override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z) override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable, bool alpha_enable,
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bool z_enable, u32 color, u32 z) override;
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void SetPipeline(const AbstractPipeline* pipeline) override;
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void SetFramebuffer(AbstractFramebuffer* framebuffer) override;
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@ -18,8 +18,7 @@
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#include <fstream>
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Metal::Gfx::Gfx(MRCOwned<CAMetalLayer*> layer)
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: m_layer(std::move(layer))
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Metal::Gfx::Gfx(MRCOwned<CAMetalLayer*> layer) : m_layer(std::move(layer))
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{
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UpdateActiveConfig();
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[m_layer setDisplaySyncEnabled:g_ActiveConfig.bVSyncActive];
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@ -38,7 +37,7 @@ bool Metal::Gfx::IsHeadless() const
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// MARK: Texture Creation
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std::unique_ptr<AbstractTexture> Metal::Gfx::CreateTexture(const TextureConfig& config,
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std::string_view name)
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std::string_view name)
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{
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@autoreleasepool
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{
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@ -94,8 +93,7 @@ Metal::Gfx::CreateStagingTexture(StagingTextureType type, const TextureConfig& c
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}
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std::unique_ptr<AbstractFramebuffer>
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Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment,
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AbstractTexture* depth_attachment)
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Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment, AbstractTexture* depth_attachment)
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{
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AbstractTexture* const either_attachment = color_attachment ? color_attachment : depth_attachment;
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return std::make_unique<Framebuffer>(
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@ -107,8 +105,8 @@ Metal::Gfx::CreateFramebuffer(AbstractTexture* color_attachment,
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// MARK: Pipeline Creation
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromSource(ShaderStage stage,
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std::string_view source,
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std::string_view name)
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std::string_view source,
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std::string_view name)
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{
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std::optional<std::string> msl = Util::TranslateShaderToMSL(stage, source);
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if (!msl.has_value())
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@ -121,9 +119,8 @@ std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromSource(ShaderStage s
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}
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromBinary(ShaderStage stage,
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const void* data,
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size_t length,
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std::string_view name)
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const void* data, size_t length,
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std::string_view name)
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{
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return CreateShaderFromMSL(stage, std::string(static_cast<const char*>(data), length), {}, name);
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}
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@ -154,10 +151,9 @@ static NSString* GenericShaderName(ShaderStage stage)
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// clang-format on
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromMSL(ShaderStage stage,
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std::string msl,
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std::string_view glsl,
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std::string_view name)
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std::unique_ptr<AbstractShader> Metal::Gfx::CreateShaderFromMSL(ShaderStage stage, std::string msl,
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std::string_view glsl,
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std::string_view name)
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{
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@autoreleasepool
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{
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@ -247,9 +243,9 @@ Metal::Gfx::CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl)
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}
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}
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std::unique_ptr<AbstractPipeline>
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Metal::Gfx::CreatePipeline(const AbstractPipelineConfig& config, const void* cache_data,
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size_t cache_data_length)
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std::unique_ptr<AbstractPipeline> Metal::Gfx::CreatePipeline(const AbstractPipelineConfig& config,
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const void* cache_data,
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size_t cache_data_length)
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{
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return g_object_cache->CreatePipeline(config);
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}
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@ -285,8 +281,8 @@ void Metal::Gfx::OnConfigChanged(u32 bits)
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}
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}
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void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool color_enable, bool alpha_enable, bool z_enable, u32 color, u32 z)
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void Metal::Gfx::ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool color_enable,
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bool alpha_enable, bool z_enable, u32 color, u32 z)
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{
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u32 framebuffer_width = m_current_framebuffer->GetWidth();
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u32 framebuffer_height = m_current_framebuffer->GetHeight();
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@ -362,7 +358,7 @@ void Metal::Gfx::SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer)
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}
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void Metal::Gfx::SetAndClearFramebuffer(AbstractFramebuffer* framebuffer,
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const ClearColor& color_value, float depth_value)
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const ClearColor& color_value, float depth_value)
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{
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@autoreleasepool
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{
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@ -400,7 +396,7 @@ void Metal::Gfx::UnbindTexture(const AbstractTexture* texture)
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}
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void Metal::Gfx::SetViewport(float x, float y, float width, float height, float near_depth,
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float far_depth)
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float far_depth)
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{
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g_state_tracker->SetViewport(x, y, width, height, near_depth, far_depth);
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}
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@ -422,8 +418,8 @@ void Metal::Gfx::DrawIndexed(u32 base_index, u32 num_indices, u32 base_vertex)
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}
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void Metal::Gfx::DispatchComputeShader(const AbstractShader* shader, //
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u32 groupsize_x, u32 groupsize_y, u32 groupsize_z,
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u32 groups_x, u32 groups_y, u32 groups_z)
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u32 groupsize_x, u32 groupsize_y, u32 groupsize_z,
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u32 groups_x, u32 groups_y, u32 groups_z)
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{
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@autoreleasepool
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{
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@ -491,7 +487,8 @@ void Metal::Gfx::SetupSurface()
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[m_layer setDrawableSize:{static_cast<double>(info.width), static_cast<double>(info.height)}];
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TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format, AbstractTextureFlag_RenderTarget);
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TextureConfig cfg(info.width, info.height, 1, 1, 1, info.format,
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AbstractTextureFlag_RenderTarget);
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m_bb_texture = std::make_unique<Texture>(nullptr, cfg);
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m_backbuffer = std::make_unique<Framebuffer>(m_bb_texture.get(), nullptr, //
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info.width, info.height, 1, 1);
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@ -502,16 +499,12 @@ void Metal::Gfx::SetupSurface()
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SurfaceInfo Metal::Gfx::GetSurfaceInfo() const
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{
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if (!m_layer) // Headless
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if (!m_layer) // Headless
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return {};
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CGSize size = [m_layer bounds].size;
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const float scale = [m_layer contentsScale];
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return {
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static_cast<u32>(size.width * scale),
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static_cast<u32>(size.height * scale),
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scale,
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Util::ToAbstract([m_layer pixelFormat])
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};
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return {static_cast<u32>(size.width * scale), static_cast<u32>(size.height * scale), scale,
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Util::ToAbstract([m_layer pixelFormat])};
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}
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@ -77,8 +77,9 @@ void Metal::PerfQuery::ReturnResults(const u64* data, const PerfQueryGroup* grou
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{
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for (size_t i = 0; i < count; ++i)
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{
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u64 native_res_result = data[i] * (EFB_WIDTH * EFB_HEIGHT) /
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(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
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u64 native_res_result =
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data[i] * (EFB_WIDTH * EFB_HEIGHT) /
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(g_framebuffer_manager->GetEFBWidth() * g_framebuffer_manager->GetEFBHeight());
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native_res_result /= g_ActiveConfig.iMultisamples;
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