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Lint fixes
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@ -42,8 +42,8 @@ public:
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void SetAndDiscardFramebuffer(AbstractFramebuffer* framebuffer) override;
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void SetAndClearFramebuffer(AbstractFramebuffer* framebuffer, const ClearColor& color_value = {},
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float depth_value = 0.0f) override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc,
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bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) override;
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void ClearRegion(const MathUtil::Rectangle<int>& target_rc, bool colorEnable, bool alphaEnable,
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bool zEnable, u32 color, u32 z) override;
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void SetScissorRect(const MathUtil::Rectangle<int>& rc) override;
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void SetTexture(u32 index, const AbstractTexture* texture) override;
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void SetSamplerState(u32 index, const SamplerState& state) override;
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