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Lint fixes
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@ -6,7 +6,6 @@
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#include "Common/CommonTypes.h"
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#include "Common/EventHook.h"
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// Called when certain video config setting are changed
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using ConfigChangedEvent = Event<"ConfigChanged", u32>;
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@ -21,60 +20,60 @@ using AfterFrameEvent = Event<"AfterFrame">;
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struct PresentInfo
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{
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enum class PresentReason
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{
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Immediate, // FIFO is Presenting the XFB immediately, straight after the XFB copy
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VideoInterface, // VideoInterface has triggered a present with a new frame
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VideoInterfaceDuplicate, // VideoInterface has triggered a present with a duplicate frame
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};
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enum class PresentReason
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{
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Immediate, // FIFO is Presenting the XFB immediately, straight after the XFB copy
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VideoInterface, // VideoInterface has triggered a present with a new frame
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VideoInterfaceDuplicate, // VideoInterface has triggered a present with a duplicate frame
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};
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// The number of (unique) frames since the emulated console booted
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u64 frame_count;
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// The number of (unique) frames since the emulated console booted
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u64 frame_count;
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// The number of presents since the video backend was initialized.
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// never goes backwards.
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u64 present_count;
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// The number of presents since the video backend was initialized.
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// never goes backwards.
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u64 present_count;
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// The frame is identical to the previous frame
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PresentReason reason;
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// The frame is identical to the previous frame
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PresentReason reason;
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// The exact emulated time of the when real hardware would have presented this frame
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// FIXME: Immediate should predict the timestamp of this present
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u64 emulated_timestamp;
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// The exact emulated time of the when real hardware would have presented this frame
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// FIXME: Immediate should predict the timestamp of this present
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u64 emulated_timestamp;
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// TODO:
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// u64 intended_present_time;
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// TODO:
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// u64 intended_present_time;
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// AfterPresent only: The actual time the frame was presented
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u64 actual_present_time = 0;
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// AfterPresent only: The actual time the frame was presented
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u64 actual_present_time = 0;
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enum class PresentTimeAccuracy
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{
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// The Driver/OS has given us an exact timestamp of when the first line of the frame started
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// scanning out to the monitor
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PresentOnScreenExact,
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enum class PresentTimeAccuracy
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{
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// The Driver/OS has given us an exact timestamp of when the first line of the frame started
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// scanning out to the monitor
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PresentOnScreenExact,
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// An approximate timestamp of scanout.
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PresentOnScreen,
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// An approximate timestamp of scanout.
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PresentOnScreen,
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// Dolphin doesn't have visibility of the present time. But the present operation has
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// been queued with the GPU driver and will happen in the near future.
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PresentInProgress,
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// Dolphin doesn't have visibility of the present time. But the present operation has
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// been queued with the GPU driver and will happen in the near future.
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PresentInProgress,
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// Not implemented
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Unimplemented,
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};
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// Not implemented
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Unimplemented,
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};
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// Accuracy of actual_present_time
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PresentTimeAccuracy present_time_accuracy = PresentTimeAccuracy::Unimplemented;
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// Accuracy of actual_present_time
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PresentTimeAccuracy present_time_accuracy = PresentTimeAccuracy::Unimplemented;
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};
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// An event called just as a frame is queued for presentation.
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// The exact timing of this event depends on the "Immediately Present XFB" option.
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//
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// If enabled, this event will trigger immediately after AfterFrame
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// If disabled, this event won't trigger until the emulated interface starts drawing out a new frame.
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// If disabled, this event won't trigger until the emulated interface starts drawing out a new
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// frame.
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//
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// frame_count: The number of frames
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using BeforePresentEvent = Event<"BeforePresent", PresentInfo&>;
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