mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -144,7 +144,7 @@ bool OpenGL_ReportFBOError(const char *function, const char *file, int line);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define GL_REPORT_ERRORD() OpenGL_ReportGLError(__FUNCTION__, __FILE__, __LINE__)
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#else
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#define GL_REPORT_ERRORD() GL_NO_ERROR
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#define GL_REPORT_ERRORD()
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#endif
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#endif // GLTEST ??
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@ -81,8 +81,13 @@ void DrawMessages()
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}
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}
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GL_REPORT_ERRORD();
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if (enabled)
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glEnable(GL_BLEND);
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GL_REPORT_ERRORD();
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}
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} // namespace
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@ -1122,6 +1122,7 @@ void Renderer::SwapBuffers()
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fpscount = 0;
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}
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// ---------------------------------------------------------------------
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GL_REPORT_ERRORD();
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for (int i = 0; i < 8; i++) {
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glActiveTexture(GL_TEXTURE0 + i);
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@ -1132,8 +1133,12 @@ void Renderer::SwapBuffers()
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DrawDebugText();
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GL_REPORT_ERRORD();
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OSD::DrawMessages();
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GL_REPORT_ERRORD();
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#if defined(DVPROFILE)
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if (g_bWriteProfile) {
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//g_bWriteProfile = 0;
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@ -1148,6 +1153,9 @@ void Renderer::SwapBuffers()
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#endif
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// Copy the rendered frame to the real window
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OpenGL_SwapBuffers();
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GL_REPORT_ERRORD();
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// Clear framebuffer
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glClearColor(0, 0, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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@ -1359,6 +1367,7 @@ void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
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left * 2.0f / (float)nBackbufferWidth - 1,
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1 - top * 2.0f / (float)nBackbufferHeight,
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0, nBackbufferWidth, nBackbufferHeight);
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GL_REPORT_ERRORD();
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}
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@ -16,20 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#else
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#include <GL/gl.h>
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#endif
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#include "GLUtil.h"
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#include <string.h>
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@ -154,13 +141,28 @@ RasterFont::~RasterFont()
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void RasterFont::printString(const char *s, double x, double y, double z)
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{
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int length = strlen(s);
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if (!length)
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return;
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// Sanitize string to avoid GL errors.
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char *s2 = new char[length + 1];
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strcpy(s2, s);
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for (int i = 0; i < length; i++) {
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if (s2[i] < 32 || s2[i] > 126)
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s2[i] = '!';
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}
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// go to the right spot
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glRasterPos3d(x, y, z);
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GL_REPORT_ERRORD();
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glPushAttrib (GL_LIST_BIT);
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glListBase(fontOffset);
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glCallLists((GLsizei)strlen(s), GL_UNSIGNED_BYTE, (GLubyte *) s);
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glPopAttrib ();
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glCallLists((GLsizei)strlen(s2), GL_UNSIGNED_BYTE, (GLubyte *) s2);
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GL_REPORT_ERRORD();
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glPopAttrib();
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GL_REPORT_ERRORD();
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}
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void RasterFont::printCenteredString(const char *s, double y, int screen_width, double z)
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