Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-13 22:08:01 +00:00
parent df7b29da32
commit 31f7020b2d
18 changed files with 1159 additions and 620 deletions

View File

@ -1122,6 +1122,7 @@ void Renderer::SwapBuffers()
fpscount = 0;
}
// ---------------------------------------------------------------------
GL_REPORT_ERRORD();
for (int i = 0; i < 8; i++) {
glActiveTexture(GL_TEXTURE0 + i);
@ -1132,8 +1133,12 @@ void Renderer::SwapBuffers()
DrawDebugText();
GL_REPORT_ERRORD();
OSD::DrawMessages();
GL_REPORT_ERRORD();
#if defined(DVPROFILE)
if (g_bWriteProfile) {
//g_bWriteProfile = 0;
@ -1148,6 +1153,9 @@ void Renderer::SwapBuffers()
#endif
// Copy the rendered frame to the real window
OpenGL_SwapBuffers();
GL_REPORT_ERRORD();
// Clear framebuffer
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
@ -1359,6 +1367,7 @@ void Renderer::RenderText(const char* pstr, int left, int top, u32 color)
left * 2.0f / (float)nBackbufferWidth - 1,
1 - top * 2.0f / (float)nBackbufferHeight,
0, nBackbufferWidth, nBackbufferHeight);
GL_REPORT_ERRORD();
}