mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there may not be a surface which can be swapped in the first place. Instead, we call glFlush() at the end of a frame in this case.
This commit is contained in:
@ -45,9 +45,11 @@ void SWRenderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_regi
|
||||
{
|
||||
OSD::DoCallbacks(OSD::CallbackType::OnFrame);
|
||||
|
||||
DrawDebugText();
|
||||
|
||||
SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
|
||||
if (!IsHeadless())
|
||||
{
|
||||
DrawDebugText();
|
||||
SWOGLWindow::s_instance->ShowImage(texture, xfb_region);
|
||||
}
|
||||
|
||||
UpdateActiveConfig();
|
||||
}
|
||||
|
Reference in New Issue
Block a user