OGL: Fix headless frame dumping

Also skips swapping the window system buffers in headless mode, as there
may not be a surface which can be swapped in the first place. Instead,
we call glFlush() at the end of a frame in this case.
This commit is contained in:
Stenzek
2017-11-23 16:53:44 +10:00
parent ab44536a3c
commit 32125cf181
5 changed files with 48 additions and 24 deletions

View File

@ -94,6 +94,7 @@ public:
const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
float CalculateDrawAspectRatio() const;
bool IsHeadless() const;
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
void UpdateDrawRectangle();
@ -176,9 +177,10 @@ protected:
static const float GX_MAX_DEPTH;
void* m_surface_handle = nullptr;
void* m_new_surface_handle = nullptr;
Common::Flag m_surface_needs_change;
Common::Event m_surface_changed;
void* m_new_surface_handle = nullptr;
u32 m_last_host_config_bits = 0;