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OGL: Fix headless frame dumping
Also skips swapping the window system buffers in headless mode, as there may not be a surface which can be swapped in the first place. Instead, we call glFlush() at the end of a frame in this case.
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@ -94,6 +94,7 @@ public:
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const TargetRectangle& GetTargetRectangle() const { return m_target_rectangle; }
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float CalculateDrawAspectRatio() const;
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bool IsHeadless() const;
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std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height) const;
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void UpdateDrawRectangle();
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@ -176,9 +177,10 @@ protected:
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static const float GX_MAX_DEPTH;
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void* m_surface_handle = nullptr;
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void* m_new_surface_handle = nullptr;
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Common::Flag m_surface_needs_change;
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Common::Event m_surface_changed;
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void* m_new_surface_handle = nullptr;
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u32 m_last_host_config_bits = 0;
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