Some changes/fixes for the GUI : no need for 2 play button in the debugger, fix some issues with the console not closing as it should when floating.

Wii games now show their description in the gamelist instead of the company (= always "N/A"), fix SJIS handling using wxString code instead of Win32 code, fixes some broken characters in the gamelist and ISOProperties.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4740 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s
2009-12-28 19:34:19 +00:00
parent bf6ed51b87
commit 3226d455e3
11 changed files with 269 additions and 302 deletions

View File

@ -60,6 +60,8 @@ Core::GetWindowHandle().
#include "ConfigManager.h" // Core
#include "Core.h"
#include "OnFrame.h"
#include "HW/CPU.h"
#include "PowerPC/PowerPC.h"
#include "HW/DVDInterface.h"
#include "HW/ProcessorInterface.h"
#include "IPC_HLE/WII_IPC_HLE_Device_usb.h"
@ -293,6 +295,7 @@ void CFrame::PopulateToolbar(wxAuiToolBar* ToolBar)
// the changes
ToolBar->Realize();
}
void CFrame::PopulateToolbarAui(wxAuiToolBar* ToolBar)
{
int w = m_Bitmaps[Toolbar_FileOpen].GetWidth(),
@ -319,6 +322,7 @@ void CFrame::RecreateToolbar()
}
m_ToolBar = new wxAuiToolBar(this, ID_TOOLBAR, wxDefaultPosition, wxDefaultSize, TOOLBAR_STYLE);
PopulateToolbar(m_ToolBar);
m_Mgr->AddPane(m_ToolBar, wxAuiPaneInfo().
@ -353,7 +357,7 @@ void CFrame::InitBitmaps()
int Theme = SConfig::GetInstance().m_LocalCoreStartupParameter.iTheme;
// Save memory by only having one set of bitmaps loaded at any time. I mean, they are still
// in the exe, which is in memory, but at least we wont make another copy of all of them. */
// in the exe, which is in memory, but at least we wont make another copy of all of them.
switch (Theme)
{
case BOOMY:
@ -458,19 +462,9 @@ void CFrame::InitBitmaps()
// Start the game or change the disc
void CFrame::BootGame()
{
// Rerecording
#ifdef RERECORDING
Core::RerecordingStart();
#endif
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
else
Core::SetState(Core::CORE_RUN);
UpdateGUI();
}
return;
// Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot
else if (m_GameListCtrl->GetSelectedISO() != NULL)
@ -606,6 +600,30 @@ void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED (event))
void CFrame::OnPlay(wxCommandEvent& WXUNUSED (event))
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
{
if (UseDebugger)
{
if (CCPU::IsStepping())
CCPU::EnableStepping(false);
else
CCPU::EnableStepping(true); // Break
wxThread::Sleep(20);
g_pCodeWindow->JumpToAddress(PC);
g_pCodeWindow->Update();
}
else
{
if (Core::GetState() == Core::CORE_RUN)
Core::SetState(Core::CORE_PAUSE);
else
Core::SetState(Core::CORE_RUN);
}
UpdateGUI();
}
BootGame();
}