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Direct3D + Cg progress, the plugin is still not working due to some missing features.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2494 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,6 +27,9 @@
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#include "BPMemory.h"
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#include "XFMemory.h"
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#include <Cg/cg.h>
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#include <Cg/cgD3D9.h>
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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@ -58,7 +61,8 @@ void PixelShaderCache::SetShader()
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if (D3D::GetShaderVersion() < 2)
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return; // we are screwed
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static LPDIRECT3DPIXELSHADER9 lastShader = 0;
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//static LPDIRECT3DPIXELSHADER9 lastShader = 0;
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static CGprogram lastShader = NULL;
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DVSTARTPROFILE();
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PIXELSHADERUID uid;
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@ -73,14 +77,17 @@ void PixelShaderCache::SetShader()
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PSCacheEntry &entry = iter->second;
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if (!lastShader || entry.shader != lastShader)
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{
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D3D::dev->SetPixelShader(entry.shader);
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//D3D::dev->SetPixelShader(entry.shader);
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cgD3D9LoadProgram(entry.shader, false, 0);
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cgD3D9BindProgram(entry.shader);
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lastShader = entry.shader;
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}
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return;
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}
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const char *code = GeneratePixelShader(PixelShaderManager::GetTextureMask(), false, false);
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LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePixelShader(code, (int)(strlen(code)));
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//LPDIRECT3DPIXELSHADER9 shader = D3D::CompilePixelShader(code, (int)(strlen(code)));
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CGprogram shader = CompileCgShader(code);
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if (shader)
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{
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//Make an entry in the table
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@ -89,13 +96,48 @@ void PixelShaderCache::SetShader()
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newentry.frameCount = frameCount;
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PixelShaders[uid] = newentry;
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// There seems to be an unknown Cg error here for some reason
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///PanicAlert("Load pShader");
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cgD3D9LoadProgram(shader, false, 0);
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cgD3D9BindProgram(shader);
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///PanicAlert("Loaded pShader");
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
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} else
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PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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//D3D::dev->SetPixelShader(shader);
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}
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CGprogram PixelShaderCache::CompileCgShader(const char *pstrprogram)
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{
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char stropt[64];
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//sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
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//const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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const char **opts = cgD3D9GetOptimalOptions(g_cgvProf);
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CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgfProf, "main", opts);
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if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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ERROR_LOG(VIDEO, "Failed to create ps %s:\n", cgGetLastListing(g_cgcontext));
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ERROR_LOG(VIDEO, pstrprogram);
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return false;
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}
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D3D::dev->SetPixelShader(shader);
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// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
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// It SHOULD not have any nasty side effects though - but you never know...
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char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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char *plocal = strstr(pcompiledprog, "program.local");
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while (plocal != NULL) {
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const char *penv = " program.env";
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memcpy(plocal, penv, 13);
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plocal = strstr(plocal+13, "program.local");
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}
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return tempprog;
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}
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void PixelShaderCache::Cleanup()
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{
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PSCache::iterator iter;
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