Direct3D + Cg progress, the plugin is still not working due to some missing features.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2494 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY
2009-03-01 01:09:32 +00:00
parent e004800e68
commit 3234bca193
13 changed files with 719 additions and 26 deletions

View File

@ -25,6 +25,9 @@
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include <Cg/cg.h>
#include <Cg/cgD3D9.h>
typedef u32 tevhash;
tevhash GetCurrentTEV();
@ -33,7 +36,8 @@ class PixelShaderCache
{
struct PSCacheEntry
{
LPDIRECT3DPIXELSHADER9 shader;
//LPDIRECT3DPIXELSHADER9 shader;
CGprogram shader;
int frameCount;
PSCacheEntry()
@ -43,8 +47,12 @@ class PixelShaderCache
}
void Destroy()
{
if (shader)
shader->Release();
if (shader) {
cgD3D9UnloadProgram(shader);
cgDestroyProgram(shader);
// shader->Release();
}
}
};
@ -57,6 +65,7 @@ public:
static void Cleanup();
static void Shutdown();
static void SetShader();
static CGprogram CompileCgShader(const char *pstrprogram);
};