mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 06:09:50 -06:00
Renderer: Adjust target rectangle in the base class
This commit is contained in:
@ -978,21 +978,19 @@ void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable,
|
||||
BPFunctions::SetScissor();
|
||||
}
|
||||
|
||||
void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
|
||||
void Renderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
|
||||
const AbstractTexture* source_texture,
|
||||
const MathUtil::Rectangle<int>& source_rc)
|
||||
{
|
||||
// Quad-buffered stereo is annoying on GL.
|
||||
if (g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
|
||||
return ::Renderer::RenderXFBToScreen(texture, rc);
|
||||
|
||||
auto adjusted_rc = rc;
|
||||
auto target_rc = GetTargetRectangle();
|
||||
AdjustRectanglesToFitBounds(&target_rc, &adjusted_rc, m_backbuffer_width, m_backbuffer_height);
|
||||
return ::Renderer::RenderXFBToScreen(target_rc, source_texture, source_rc);
|
||||
|
||||
glDrawBuffer(GL_BACK_LEFT);
|
||||
m_post_processor->BlitFromTexture(target_rc, adjusted_rc, texture, 0);
|
||||
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 0);
|
||||
|
||||
glDrawBuffer(GL_BACK_RIGHT);
|
||||
m_post_processor->BlitFromTexture(target_rc, adjusted_rc, texture, 1);
|
||||
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 1);
|
||||
|
||||
glDrawBuffer(GL_BACK);
|
||||
}
|
||||
|
Reference in New Issue
Block a user