Renderer: Adjust target rectangle in the base class

This commit is contained in:
Stenzek
2019-04-28 17:00:18 +10:00
parent 3c64f0c616
commit 32359bf2bb
8 changed files with 42 additions and 34 deletions

View File

@ -978,21 +978,19 @@ void Renderer::ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable,
BPFunctions::SetScissor();
}
void Renderer::RenderXFBToScreen(const AbstractTexture* texture, const MathUtil::Rectangle<int>& rc)
void Renderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
const AbstractTexture* source_texture,
const MathUtil::Rectangle<int>& source_rc)
{
// Quad-buffered stereo is annoying on GL.
if (g_ActiveConfig.stereo_mode != StereoMode::QuadBuffer)
return ::Renderer::RenderXFBToScreen(texture, rc);
auto adjusted_rc = rc;
auto target_rc = GetTargetRectangle();
AdjustRectanglesToFitBounds(&target_rc, &adjusted_rc, m_backbuffer_width, m_backbuffer_height);
return ::Renderer::RenderXFBToScreen(target_rc, source_texture, source_rc);
glDrawBuffer(GL_BACK_LEFT);
m_post_processor->BlitFromTexture(target_rc, adjusted_rc, texture, 0);
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 0);
glDrawBuffer(GL_BACK_RIGHT);
m_post_processor->BlitFromTexture(target_rc, adjusted_rc, texture, 1);
m_post_processor->BlitFromTexture(target_rc, source_rc, source_texture, 1);
glDrawBuffer(GL_BACK);
}