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Renderer: Adjust target rectangle in the base class
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@ -94,11 +94,12 @@ std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipel
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}
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// Called on the GPU thread
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void SWRenderer::RenderXFBToScreen(const AbstractTexture* texture,
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const MathUtil::Rectangle<int>& xfb_region)
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void SWRenderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
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const AbstractTexture* source_texture,
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const MathUtil::Rectangle<int>& source_rc)
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{
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if (!IsHeadless())
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m_window->ShowImage(texture, xfb_region);
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m_window->ShowImage(source_texture, source_rc);
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}
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u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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