Renderer: Adjust target rectangle in the base class

This commit is contained in:
Stenzek
2019-04-28 17:00:18 +10:00
parent 3c64f0c616
commit 32359bf2bb
8 changed files with 42 additions and 34 deletions

View File

@ -94,11 +94,12 @@ std::unique_ptr<AbstractPipeline> SWRenderer::CreatePipeline(const AbstractPipel
}
// Called on the GPU thread
void SWRenderer::RenderXFBToScreen(const AbstractTexture* texture,
const MathUtil::Rectangle<int>& xfb_region)
void SWRenderer::RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
const AbstractTexture* source_texture,
const MathUtil::Rectangle<int>& source_rc)
{
if (!IsHeadless())
m_window->ShowImage(texture, xfb_region);
m_window->ShowImage(source_texture, source_rc);
}
u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)