Renderer: Adjust target rectangle in the base class

This commit is contained in:
Stenzek
2019-04-28 17:00:18 +10:00
parent 3c64f0c616
commit 32359bf2bb
8 changed files with 42 additions and 34 deletions

View File

@ -42,8 +42,9 @@ public:
u16 BBoxRead(int index) override;
void BBoxWrite(int index, u16 value) override;
void RenderXFBToScreen(const AbstractTexture* texture,
const MathUtil::Rectangle<int>& rc) override;
void RenderXFBToScreen(const MathUtil::Rectangle<int>& target_rc,
const AbstractTexture* source_texture,
const MathUtil::Rectangle<int>& source_rc) override;
void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
bool zEnable, u32 color, u32 z) override;