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VideoCommon: Use Common::SavePNG() to write textures.
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@ -9,4 +9,4 @@
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bool SaveData(const std::string& filename, const std::string& data);
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bool TextureToPng(const u8* data, int row_stride, const std::string& filename, int width,
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int height, bool saveAlpha = true);
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int height, bool save_alpha = true);
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