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Add initial support for GLSL ES 3.10.
GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use. Changes our GLSL version enums to bit values so we can check for both ES versions easily.
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@ -223,7 +223,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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out.Write("\n");
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if (ApiType == API_OPENGL)
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out.Write("layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? ", binding = 1" : "");
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out.Write("layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 1" : "");
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DeclareUniform(out, ApiType, C_COLORS, "int4", I_COLORS"[4]");
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DeclareUniform(out, ApiType, C_KCOLORS, "int4", I_KCOLORS"[4]");
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