Add initial support for GLSL ES 3.10.

GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
This commit is contained in:
Ryan Houdek
2014-03-30 13:58:05 -05:00
parent bad109402e
commit 3251d78f89
6 changed files with 49 additions and 13 deletions

View File

@ -83,7 +83,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
// uniforms
if (api_type == API_OPENGL)
out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? ", binding = 2" : "");
out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : "");
DeclareUniform(out, api_type, C_POSNORMALMATRIX, "float4", I_POSNORMALMATRIX"[6]");
DeclareUniform(out, api_type, C_PROJECTION, "float4", I_PROJECTION"[4]");