Add initial support for GLSL ES 3.10.

GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
This commit is contained in:
Ryan Houdek
2014-03-30 13:58:05 -05:00
parent bad109402e
commit 3251d78f89
6 changed files with 49 additions and 13 deletions

View File

@ -152,7 +152,7 @@ struct VideoConfig final
bool bSupportsSeparateAlphaFunction;
bool bSupportsOversizedViewports;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportShadingLanguage420pack; // needed by ShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
} backend_info;
// Utility