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Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
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@ -123,6 +123,7 @@ public:
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void InitBitmaps();
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void DoPause();
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void DoStop();
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void OnStopped();
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void DoRecordingSave();
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void UpdateGUI();
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void UpdateGameList();
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@ -353,6 +354,7 @@ private:
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int GetCmdForHotkey(unsigned int key);
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void OnAfterLoadCallback();
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void OnStoppedCallback();
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// For TASInputDlg
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void TASManipFunction(SPADStatus *PadStatus, int controllerID);
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