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Make the emulation stop asynchronous to prevent deadlocks.
This may expose bugs which relied on the Main Thread to be suspended in the stopping state.
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@ -37,6 +37,7 @@
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/Movie.h"
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#include "Core/HW/Wiimote.h"
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@ -455,6 +456,7 @@ int DolphinApp::OnExit()
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VideoBackend::ClearList();
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SConfig::Shutdown();
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LogManager::Shutdown();
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Core::Shutdown();
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delete m_locale;
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