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Toggle and Switches for upward/sideway WiimoteEmu
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@ -5,6 +5,7 @@
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#include "InputCommon/ControllerEmu.h"
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#include <memory>
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#include "Common/Common.h"
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#include "VideoCommon/OnScreenDisplay.h"
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// This should be called before calling GetState() or State() on a control reference
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// to prevent a race condition.
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@ -191,6 +192,51 @@ ControllerEmu::Buttons::Buttons(const std::string& _name) : ControlGroup(_name,
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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ControllerEmu::ModifySettingsButton::ModifySettingsButton(std::string button_name)
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: Buttons(std::move(button_name))
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{
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numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.5));
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}
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void ControllerEmu::ModifySettingsButton::AddInput(std::string button_name, bool toggle)
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{
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controls.emplace_back(new ControlGroup::Input(std::move(button_name)));
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threshold_exceeded.emplace_back(false);
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associated_settings.emplace_back(false);
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associated_settings_toggle.emplace_back(toggle);
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}
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void ControllerEmu::ModifySettingsButton::GetState()
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{
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for (size_t i = 0; i < controls.size(); ++i)
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{
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ControlState state = controls[i]->control_ref->State();
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if (!associated_settings_toggle[i])
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{
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// not toggled
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associated_settings[i] = state > numeric_settings[0]->GetValue();
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}
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else
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{
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// toggle (loading savestates does not en-/disable toggle)
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// after we passed the threshold, we en-/disable. but after that, we don't change it
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// anymore
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if (!threshold_exceeded[i] && state > numeric_settings[0]->GetValue())
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{
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associated_settings[i] = !associated_settings[i];
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if (associated_settings[i])
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OSD::AddMessage(controls[i]->name + ": " + _trans("on"));
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else
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OSD::AddMessage(controls[i]->name + ": " + _trans("off"));
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threshold_exceeded[i] = true;
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}
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if (state < numeric_settings[0]->GetValue())
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threshold_exceeded[i] = false;
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}
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}
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}
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ControllerEmu::MixedTriggers::MixedTriggers(const std::string& _name)
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: ControlGroup(_name, GROUP_TYPE_MIXED_TRIGGERS)
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{
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