Toggle and Switches for upward/sideway WiimoteEmu

This commit is contained in:
Tim Maile
2016-08-23 11:03:19 +02:00
parent 52af0770c3
commit 3266bf052a
4 changed files with 88 additions and 3 deletions

View File

@ -217,6 +217,22 @@ public:
}
};
class ModifySettingsButton : public Buttons
{
public:
ModifySettingsButton(std::string button_name);
void AddInput(std::string button_name, bool toggle = false);
void GetState();
const std::vector<bool>& isSettingToggled() const { return associated_settings_toggle; }
const std::vector<bool>& getSettingsModifier() const { return associated_settings; }
private:
std::vector<bool> threshold_exceeded; // internal calculation (if "state" was above threshold)
std::vector<bool> associated_settings_toggle; // is setting toggled or hold?
std::vector<bool> associated_settings; // result
};
class MixedTriggers : public ControlGroup
{
public: