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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
Backport Donko's hackfix to DX9 plugin. Move some code around. Add a couple of sanity checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@937 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -283,7 +283,6 @@ char swapModeTable[4][5];
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void BuildSwapModeTable()
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{
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//bpmem.tevregs[0].
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for (int i = 0; i < 4; i++)
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{
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swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
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@ -336,9 +335,11 @@ float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n\
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WriteAlphaTest(p);
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/* see GL shader generator - this is Donko's hack
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if (bpmem.dstalpha.enable)
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WRITE(p," return float4(prev.rgb,constalpha.x);\n");
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else
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*/
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WRITE(p," return prev;\n");
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WRITE(p,"}\n\0");
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@ -348,8 +349,8 @@ float3 comp16 = float3(1,255,0), comp24 = float3(1,255,255*255);\n\
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void WriteStage(char *&p, int n)
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{
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char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
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char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
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const char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
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const char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
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int texfun = xfregs.texcoords[n].texmtxinfo.projection;
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@ -65,8 +65,9 @@ void BPInit()
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bpmem.bpMask = 0xFFFFFF;
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}
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// Called att the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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// Called at the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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// TODO - turn into function table. The (future) DL jit can then call the functions directly,
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// getting rid of dynamic dispatch.
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void BPWritten(int addr, int changes, int newval)
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{
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//static int count = 0;
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@ -35,10 +35,10 @@
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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void WriteStage(char *&p, int n, u32 texture_mask);
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void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
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void WriteAlphaCompare(char *&p, int num, int comp);
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bool WriteAlphaTest(char *&p);
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static void WriteStage(char *&p, int n, u32 texture_mask);
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static void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask);
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static void WriteAlphaCompare(char *&p, int num, int comp);
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static bool WriteAlphaTest(char *&p);
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const float epsilon8bit = 1.0f / 255.0f;
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@ -257,9 +257,10 @@ static const char* tevIndFmtScale[] = {"255.0f", "31.0f", "15.0f", "8.0f" };
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static const char *swapColors = "rgba";
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static char swapModeTable[4][5];
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static char text[16384];
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void BuildSwapModeTable()
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static void BuildSwapModeTable()
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{
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//bpmem.tevregs[0].
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for (int i = 0; i < 4; i++)
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@ -274,6 +275,7 @@ void BuildSwapModeTable()
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char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRenderZToCol0)
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{
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text[sizeof(text) - 1] = 0x7C; // canary
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DVSTARTPROFILE();
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BuildSwapModeTable();
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@ -305,7 +307,7 @@ char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRende
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}
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}
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// samplers
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// Declare samplers
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if (texture_mask) {
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WRITE(p, "uniform samplerRECT ");
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bool bfirst = true;
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@ -455,11 +457,12 @@ char *GeneratePixelShader(u32 texture_mask, bool has_zbuffer_target, bool bRende
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}
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}
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WRITE(p, "}\n");
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("PixelShader generator - buffer too small, canary has been eaten!");
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return text;
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}
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void WriteStage(char *&p, int n, u32 texture_mask)
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static void WriteStage(char *&p, int n, u32 texture_mask)
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{
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char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
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char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
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@ -775,7 +778,7 @@ void WrapNonPow2Tex(char* &p, const char* var, int texmap, u32 texture_mask)
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}
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}
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void WriteAlphaCompare(char *&p, int num, int comp)
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static void WriteAlphaCompare(char *&p, int num, int comp)
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{
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switch(comp) {
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case ALPHACMP_ALWAYS: WRITE(p, "(false)"); break;
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@ -789,7 +792,7 @@ void WriteAlphaCompare(char *&p, int num, int comp)
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}
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}
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bool WriteAlphaTest(char *&p)
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static bool WriteAlphaTest(char *&p)
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{
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u32 op = bpmem.alphaFunc.logic;
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u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
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@ -18,10 +18,6 @@
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#ifndef _VERTEXLOADER_H
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#define _VERTEXLOADER_H
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#define SHADER_POSMTX_ATTRIB 1
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#define SHADER_NORM1_ATTRIB 6
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#define SHADER_NORM2_ATTRIB 7
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using namespace std;
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#include "CPMemory.h"
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@ -30,39 +26,6 @@ using namespace std;
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#define LOADERDECL __cdecl
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typedef void (LOADERDECL *TPipelineFunction)(void*);
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// m_components
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enum {
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VB_HAS_POSMTXIDX =(1<<1),
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VB_HAS_TEXMTXIDX0=(1<<2),
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VB_HAS_TEXMTXIDX1=(1<<3),
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VB_HAS_TEXMTXIDX2=(1<<4),
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VB_HAS_TEXMTXIDX3=(1<<5),
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VB_HAS_TEXMTXIDX4=(1<<6),
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VB_HAS_TEXMTXIDX5=(1<<7),
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VB_HAS_TEXMTXIDX6=(1<<8),
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VB_HAS_TEXMTXIDX7=(1<<9),
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VB_HAS_TEXMTXIDXALL=(0xff<<2),
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//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
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VB_HAS_NRM0=(1<<10),
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VB_HAS_NRM1=(1<<11),
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VB_HAS_NRM2=(1<<12),
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VB_HAS_NRMALL=(7<<10),
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VB_HAS_COL0=(1<<13),
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VB_HAS_COL1=(1<<14),
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VB_HAS_UV0=(1<<15),
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VB_HAS_UV1=(1<<16),
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VB_HAS_UV2=(1<<17),
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VB_HAS_UV3=(1<<18),
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VB_HAS_UV4=(1<<19),
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VB_HAS_UV5=(1<<20),
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VB_HAS_UV6=(1<<21),
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VB_HAS_UV7=(1<<22),
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VB_HAS_UVALL=(0xff<<15),
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VB_HAS_UVTEXMTXSHIFT=13,
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};
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// There are 8 of these. Most games only use the first, and just reconfigure it all the time
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// as needed, unfortunately.
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// TODO - clarify the role of this class. It seems to have taken on some irrelevant stuff.
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@ -23,9 +23,10 @@
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#include "VertexShader.h"
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// This is the tricky one to get rid off.
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#include "VertexLoader.h"
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// #include "VertexLoader.h"
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static char text[16384];
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#define WRITE p+=sprintf
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#define LIGHTS_POS ""
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@ -34,6 +35,7 @@ char *GenerateLightShader(char* p, int index, const LitChannel& chan, const char
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char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
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{
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text[sizeof(text) - 1] = 0x7C; // canary
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DVSTARTPROFILE();
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_assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
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@ -405,6 +407,8 @@ char *GenerateVertexShader(u32 components, bool has_zbuffer_target)
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WRITE(p, "return o;\n}\n");
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if (text[sizeof(text) - 1] != 0x7C)
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PanicAlert("VertexShader generator - buffer too small, canary has been eaten!");
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return text;
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}
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@ -20,6 +20,43 @@
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#include "XFMemory.h"
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#define SHADER_POSMTX_ATTRIB 1
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#define SHADER_NORM1_ATTRIB 6
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#define SHADER_NORM2_ATTRIB 7
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// m_components
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enum {
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VB_HAS_POSMTXIDX =(1<<1),
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VB_HAS_TEXMTXIDX0=(1<<2),
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VB_HAS_TEXMTXIDX1=(1<<3),
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VB_HAS_TEXMTXIDX2=(1<<4),
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VB_HAS_TEXMTXIDX3=(1<<5),
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VB_HAS_TEXMTXIDX4=(1<<6),
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VB_HAS_TEXMTXIDX5=(1<<7),
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VB_HAS_TEXMTXIDX6=(1<<8),
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VB_HAS_TEXMTXIDX7=(1<<9),
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VB_HAS_TEXMTXIDXALL=(0xff<<2),
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//VB_HAS_POS=0, // Implied, it always has pos! don't bother testing
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VB_HAS_NRM0=(1<<10),
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VB_HAS_NRM1=(1<<11),
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VB_HAS_NRM2=(1<<12),
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VB_HAS_NRMALL=(7<<10),
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VB_HAS_COL0=(1<<13),
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VB_HAS_COL1=(1<<14),
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VB_HAS_UV0=(1<<15),
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VB_HAS_UV1=(1<<16),
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VB_HAS_UV2=(1<<17),
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VB_HAS_UV3=(1<<18),
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VB_HAS_UV4=(1<<19),
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VB_HAS_UV5=(1<<20),
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VB_HAS_UV6=(1<<21),
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VB_HAS_UV7=(1<<22),
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VB_HAS_UVALL=(0xff<<15),
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VB_HAS_UVTEXMTXSHIFT=13,
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};
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// shader variables
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#define I_POSNORMALMATRIX "cpnmtx"
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#define I_PROJECTION "cproj"
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