OGL: Clean up parameters for some functions.

This commit is contained in:
Lioncash
2014-08-15 14:15:23 -04:00
parent 960b54670c
commit 32953fd968

View File

@ -159,7 +159,7 @@ GLuint ProgramShaderCache::GetCurrentProgram()
return CurrentProgram; return CurrentProgram;
} }
SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 components ) SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
{ {
SHADERUID uid; SHADERUID uid;
GetShaderId(&uid, dstAlphaMode, components); GetShaderId(&uid, dstAlphaMode, components);
@ -231,7 +231,7 @@ SHADER* ProgramShaderCache::SetShader ( DSTALPHA_MODE dstAlphaMode, u32 componen
return &last_entry->shader; return &last_entry->shader;
} }
bool ProgramShaderCache::CompileShader ( SHADER& shader, const char* vcode, const char* pcode ) bool ProgramShaderCache::CompileShader(SHADER& shader, const char* vcode, const char* pcode)
{ {
GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode); GLuint vsid = CompileSingleShader(GL_VERTEX_SHADER, vcode);
GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode); GLuint psid = CompileSingleShader(GL_FRAGMENT_SHADER, pcode);
@ -526,7 +526,7 @@ void ProgramShaderCache::CreateHeader()
} }
void ProgramShaderCache::ProgramShaderCacheInserter::Read ( const SHADERUID& key, const u8* value, u32 value_size ) void ProgramShaderCache::ProgramShaderCacheInserter::Read(const SHADERUID& key, const u8* value, u32 value_size)
{ {
const u8 *binary = value+sizeof(GLenum); const u8 *binary = value+sizeof(GLenum);
GLenum *prog_format = (GLenum*)value; GLenum *prog_format = (GLenum*)value;