Completely redo All configuration dialog

Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
This commit is contained in:
aldelaro5
2016-11-18 19:54:06 -05:00
parent 03e0cae9b7
commit 32a0dae257
24 changed files with 1000 additions and 5 deletions

View File

@ -0,0 +1,58 @@
// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Input/GuitarInputConfigDiag.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
GuitarInputConfigDialog::GuitarInputConfigDialog(wxWindow* const parent, InputConfig& config,
const wxString& name, const int port_num)
: InputConfigDialog(parent, config, name, port_num)
{
const int space5 = FromDIP(5);
auto* const group_box_buttons = new ControlGroupBox(
Wiimote::GetGuitarGroup(port_num, WiimoteEmu::GuitarGroup::Buttons), this, this);
auto* const group_left_strum = new ControlGroupBox(
Wiimote::GetGuitarGroup(port_num, WiimoteEmu::GuitarGroup::Strum), this, this);
auto* const buttons_strum_sizer = new wxBoxSizer(wxVERTICAL);
buttons_strum_sizer->Add(group_box_buttons, 0, wxEXPAND);
buttons_strum_sizer->AddSpacer(space5);
buttons_strum_sizer->Add(group_left_strum, 0, wxEXPAND);
auto* const group_box_frets = new ControlGroupBox(
Wiimote::GetGuitarGroup(port_num, WiimoteEmu::GuitarGroup::Frets), this, this);
ControlGroupBox* group_box_whammy = new ControlGroupBox(
Wiimote::GetGuitarGroup(port_num, WiimoteEmu::GuitarGroup::Whammy), this, this);
auto* const frets_whammy_sizer = new wxBoxSizer(wxVERTICAL);
frets_whammy_sizer->Add(group_box_frets, 0, wxEXPAND);
frets_whammy_sizer->AddSpacer(space5);
frets_whammy_sizer->Add(group_box_whammy, 0, wxEXPAND);
auto* const group_box_stick = new ControlGroupBox(
Wiimote::GetGuitarGroup(port_num, WiimoteEmu::GuitarGroup::Stick), this, this);
auto* const controls_sizer = new wxBoxSizer(wxHORIZONTAL);
controls_sizer->AddSpacer(space5);
controls_sizer->Add(buttons_strum_sizer, 0, wxEXPAND);
controls_sizer->AddSpacer(space5);
controls_sizer->Add(frets_whammy_sizer, 0, wxEXPAND);
controls_sizer->AddSpacer(space5);
controls_sizer->Add(group_box_stick, 0, wxEXPAND);
controls_sizer->AddSpacer(space5);
auto* const szr_main = new wxBoxSizer(wxVERTICAL);
szr_main->AddSpacer(space5);
szr_main->Add(controls_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr_main->AddSpacer(space5);
szr_main->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr_main->AddSpacer(space5);
SetSizerAndFit(szr_main);
Center();
UpdateGUI();
}