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first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save Implement DMA r/w for memcard. Skips programming buffer for writes Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist. Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
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@ -63,7 +63,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
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static std::thread g_save_thread;
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// Don't forget to increase this after doing changes on the savestate system
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static const u32 STATE_VERSION = 25;
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static const u32 STATE_VERSION = 26;
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enum
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{
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