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first implementation of memcard from directory, creates a memory card from USERDIR/GC/<REGION>/Card <A/B>
Savestates include the entire memorycard, but the only saves that should be modified are the ones that are directly modified by the game the others are preserved merely to avoid changing the memory card header during the game as some games (Zelda) refuse to save Implement DMA r/w for memcard. Skips programming buffer for writes Add a migration feature that auto imports all saves from your default memcard to the new memcard dir if it doesn't exist. Actually "delete" save files by renaming to s/*.gci/*.gci.deleted/
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@ -116,6 +116,7 @@ static const wxLanguage langIds[] =
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#define SIDEV_AM_BB_STR _trans("AM-Baseboard")
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#define EXIDEV_MEMCARD_STR _trans("Memory Card")
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#define EXIDEV_MEMDIR_STR _trans("GCI Folder")
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#define EXIDEV_MIC_STR _trans("Mic")
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#define EXIDEV_BBA_STR "BBA"
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#define EXIDEV_AM_BB_STR _trans("AM-Baseboard")
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@ -395,6 +396,8 @@ void CConfigMain::InitializeGUIValues()
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SlotDevices.Add(_(DEV_DUMMY_STR));
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SlotDevices.Add(_(EXIDEV_MEMCARD_STR));
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SlotDevices.Add(_(EXIDEV_GECKO_STR));
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SlotDevices.Add(_(EXIDEV_MEMDIR_STR));
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#if HAVE_PORTAUDIO
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SlotDevices.Add(_(EXIDEV_MIC_STR));
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#endif
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@ -432,9 +435,12 @@ void CConfigMain::InitializeGUIValues()
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case EXIDEVICE_MEMORYCARD:
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isMemcard = GCEXIDevice[i]->SetStringSelection(SlotDevices[2]);
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break;
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case EXIDEVICE_MIC:
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case EXIDEVICE_MEMORYCARDFOLDER:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[4]);
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break;
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case EXIDEVICE_MIC:
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GCEXIDevice[i]->SetStringSelection(SlotDevices[5]);
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break;
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case EXIDEVICE_ETH:
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GCEXIDevice[i]->SetStringSelection(SP1Devices[2]);
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break;
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@ -1143,6 +1149,8 @@ void CConfigMain::ChooseEXIDevice(wxString deviceName, int deviceNum)
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if (!deviceName.compare(_(EXIDEV_MEMCARD_STR)))
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tempType = EXIDEVICE_MEMORYCARD;
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else if (!deviceName.compare(_(EXIDEV_MEMDIR_STR)))
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tempType = EXIDEVICE_MEMORYCARDFOLDER;
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else if (!deviceName.compare(_(EXIDEV_MIC_STR)))
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tempType = EXIDEVICE_MIC;
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else if (!deviceName.compare(EXIDEV_BBA_STR))
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