Update bad_bloom.glsl

This commit is contained in:
myownfriend
2014-05-20 23:44:49 -04:00
parent 4a0150033f
commit 32caf7af19

View File

@ -7,37 +7,37 @@ uniform vec4 resolution;
void main() void main()
{ {
float4 c_center = texture(samp9, uv0); float4 c_center = texture(samp9, uv0);
float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0); float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0);
vec2 pos = uv0 + float2(0.3, 0.3) * resolution.zw; vec2 pos = uv0 + float2(0.3, 0.3) * resolution.zw;
float2 radius1 = 1.3 * resolution.zw; float2 radius1 = 1.3 * resolution.zw;
bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius1); bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius1);
bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius1); bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius1);
bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius1); bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius1);
bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius1); bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius1);
bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius1); bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius1);
bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius1); bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius1);
bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius1); bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius1);
bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius1); bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius1);
float2 radius2 = 4.6 * resolution.zw; float2 radius2 = 4.6 * resolution.zw;
bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius2); bloom_sum += texture(samp9, pos + float2(-1.5, -1.5) * radius2);
bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius2); bloom_sum += texture(samp9, pos + float2(-2.5, 0.0) * radius2);
bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius2); bloom_sum += texture(samp9, pos + float2(-1.5, 1.5) * radius2);
bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius2); bloom_sum += texture(samp9, pos + float2(0.0, 2.5) * radius2);
bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius2); bloom_sum += texture(samp9, pos + float2(1.5, 1.5) * radius2);
bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius2); bloom_sum += texture(samp9, pos + float2(2.5, 0.0) * radius2);
bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius2); bloom_sum += texture(samp9, pos + float2(1.5, -1.5) * radius2);
bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius2); bloom_sum += texture(samp9, pos + float2(0.0, -2.5) * radius2);
bloom_sum *= 0.07; bloom_sum *= 0.07;
bloom_sum -= float4(0.3, 0.3, 0.3, 0.3); bloom_sum -= float4(0.3, 0.3, 0.3, 0.3);
bloom_sum = max(bloom_sum, float4(0.0, 0.0, 0.0, 0.0)); bloom_sum = max(bloom_sum, float4(0.0, 0.0, 0.0, 0.0));
float2 vpos = (uv0 - float2(0.5, 0.5)) * 2.0; float2 vpos = (uv0 - float2(0.5, 0.5)) * 2.0;
float dist = (dot(vpos, vpos)); float dist = (dot(vpos, vpos));
dist = 1.0 - 0.4*dist; dist = 1.0 - 0.4*dist;
ocol0 = (c_center * 0.7 + bloom_sum) * dist; ocol0 = (c_center * 0.7 + bloom_sum) * dist;
} }