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MemoryViewWidget: Add OnFrameEnd callback to auto-update memory while a game is running.
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@ -84,6 +84,7 @@ public:
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void CreateTable();
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void UpdateDispatcher(UpdateType type = UpdateType::Addresses);
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void Update();
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void UpdateOnFrameEnd();
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void GetValues();
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void UpdateFont(const QFont& font);
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void ToggleBreakpoint(u32 addr, bool row);
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@ -99,6 +100,7 @@ public:
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void SetBPLoggingEnabled(bool enabled);
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signals:
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void AutoUpdate();
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void ShowCode(u32 address);
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void RequestWatch(QString name, u32 address);
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@ -131,6 +133,7 @@ private:
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int m_alignment = 16;
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int m_data_columns;
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bool m_dual_view = false;
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std::mutex m_updating;
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QColor m_highlight_color = QColor(120, 255, 255, 100);
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friend class MemoryViewTable;
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