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Change all the post processing shaders to the new system.
Removes the README.txt file in favour of a new wiki page I'm going to generate.
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@ -1,11 +1,4 @@
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SAMPLER_BINDING(9) uniform sampler2D samp9;
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out vec4 ocol0;
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in vec2 uv0;
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uniform vec4 resolution;
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void main()
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{
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ocol0 = (texture(samp9, uv0+resolution.zw) - texture(samp9, uv0-resolution.zw)) * 8.0;
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SetOutput((SampleOffset(int2(1, 1)) - SampleOffset(int2(-1, -1))) * 8.0);
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}
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