Change all the post processing shaders to the new system.

Removes the README.txt file in favour of a new wiki page I'm going to generate.
This commit is contained in:
Ryan Houdek
2014-07-29 12:08:57 -05:00
parent cced3b4a18
commit 32fe37d834
44 changed files with 206 additions and 479 deletions

View File

@ -1,23 +1,15 @@
SAMPLER_BINDING(9) uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
uniform vec4 resolution;
void main()
{
//Changethis to increase the number of colors.
int numColors =8;
float4 to_gray = float4(0.3,0.59,0.11,0);
float x1 = dot(to_gray, texture(samp9, uv0+vec2(1,1)*resolution.zw));
float x0 = dot(to_gray, texture(samp9, uv0+vec2(-1,-1)*resolution.zw));
float x3 = dot(to_gray, texture(samp9, uv0+vec2(1,-1)*resolution.zw));
float x2 = dot(to_gray, texture(samp9, uv0+vec2(-1,1)*resolution.zw));
float x1 = dot(to_gray, SampleOffset(int2( 1, 1)));
float x0 = dot(to_gray, SampleOffset(int2(-1,-1)));
float x3 = dot(to_gray, SampleOffset(int2( 1,-1)));
float x2 = dot(to_gray, SampleOffset(int2(-1, 1)));
float edge = (x1 - x0) * (x1 - x0) + (x3 - x2) * (x3 - x2);
float4 color = texture(samp9, uv0).rgba;
float4 color = Sample();
float4 c0 = color - float4(edge, edge, edge, edge) * 12.0;
@ -66,7 +58,7 @@ void main()
blue = 0.95;
else
blue = colorN ;
bb = true;
}
@ -92,5 +84,5 @@ void main()
break;
}
ocol0 = float4(red, green, blue, c0.a);
SetOutput(float4(red, green, blue, c0.a));
}