Change all the post processing shaders to the new system.

Removes the README.txt file in favour of a new wiki page I'm going to generate.
This commit is contained in:
Ryan Houdek
2014-07-29 12:08:57 -05:00
parent cced3b4a18
commit 32fe37d834
44 changed files with 206 additions and 479 deletions

View File

@ -1,17 +1,10 @@
SAMPLER_BINDING(9) uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
uniform vec4 resolution;
void main()
{
float4 c0 = texture(samp9, uv0);
float4 c1 = texture(samp9, uv0 - float2(1.0, 0.0) * resolution.zw);
float4 c2 = texture(samp9, uv0 - float2(0.0, 1.0) * resolution.zw);
float4 c3 = texture(samp9, uv0 + float2(1.0, 0.0) * resolution.zw);
float4 c4 = texture(samp9, uv0 + float2(0.0, 1.0) * resolution.zw);
float4 c0 = Sample();
float4 c1 = SampleOffset(int2(-1, 0));
float4 c2 = SampleOffset(int2( 0, -1));
float4 c3 = SampleOffset(int2( 1, 0));
float4 c4 = SampleOffset(int2( 0, 1));
float red = c0.r;
float blue = c0.b;
@ -36,5 +29,5 @@ void main()
else
blue = c0.b - c0.b / 2.0;
ocol0 = float4(red, green, blue, c0.a);
SetOutput(float4(red, green, blue, c0.a));
}