Change all the post processing shaders to the new system.

Removes the README.txt file in favour of a new wiki page I'm going to generate.
This commit is contained in:
Ryan Houdek
2014-07-29 12:08:57 -05:00
parent cced3b4a18
commit 32fe37d834
44 changed files with 206 additions and 479 deletions

View File

@ -1,8 +1,3 @@
SAMPLER_BINDING(9) uniform sampler2D samp9;
out vec4 ocol0;
in vec2 uv0;
float bound(float color)
{
if (color < 0.35)
@ -18,6 +13,6 @@ float bound(float color)
void main()
{
float4 c0 = texture(samp9, uv0);
ocol0 = float4(bound(c0.r), bound(c0.g), bound(c0.b), c0.a);
float4 c0 = Sample();
SetOutput(float4(bound(c0.r), bound(c0.g), bound(c0.b), c0.a));
}