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Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
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@ -93,7 +93,7 @@ public:
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// convtype=0 -> rgb8->rgba6, convtype=2 -> rgba6->rgb8
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static void ReinterpretPixelData(unsigned int convtype);
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static void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
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static void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
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private:
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std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;
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