Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes

D3D: Implement vectored efb pokes
This commit is contained in:
Markus Wick
2015-12-30 15:27:24 +01:00
11 changed files with 140 additions and 61 deletions

View File

@ -93,7 +93,7 @@ public:
// convtype=0 -> rgb8->rgba6, convtype=2 -> rgba6->rgb8
static void ReinterpretPixelData(unsigned int convtype);
static void PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data);
static void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
private:
std::unique_ptr<XFBSourceBase> CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) override;