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Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes
D3D: Implement vectored efb pokes
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@ -619,10 +619,3 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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XFBWrited = false;
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}
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void Renderer::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data)
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{
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for (EfbPokeData poke : data)
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{
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AccessEFB(type, poke.x, poke.y, poke.data);
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}
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}
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