Merge pull request #3361 from stenzek/d3d-vectored-efb-pokes

D3D: Implement vectored efb pokes
This commit is contained in:
Markus Wick
2015-12-30 15:27:24 +01:00
11 changed files with 140 additions and 61 deletions

View File

@ -619,10 +619,3 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
XFBWrited = false;
}
void Renderer::PokeEFB(EFBAccessType type, const std::vector<EfbPokeData>& data)
{
for (EfbPokeData poke : data)
{
AccessEFB(type, poke.x, poke.y, poke.data);
}
}